Working on: MP010_21.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
市民:これから、賞金首狩りにでも出かけるのかね?
Citizen:Are you going on a bounty hunt now?
-{b3}-市民:-{br}-これから、賞金首狩りにでも出かけるのかね? Citizen:Now you're off on a bounty hunt, aren't you? Citizen : Are you going to go bounty hunting now? Citizen: Are you going to go on a bounty hunt now? 市民:これから、賞金首狩りにでも出かけるのかね?
-{b3}-市民:-{br}-最近、めぼしい賞金首がアップされなくなって-{\\}-退屈だとか言ってたが・・・-{@@}-その後も特に変化ナシかね? Citizen:Lately, you've been saying that you're bored because you haven't uploaded any of your top prize-winners...and you haven't changed since then, have you? Citizen : Recently, you said you were bored because you couldn't upload your bounty.... Citizen: You said that you were bored with the lack of bounty uploads lately, but nothing has changed since then? 市民:最近、めぼしい賞金首がアップされなくなって退屈だとか言ってたが・・・その後も特に変化ナシかね?
-{b3}-市民:-{br}-どうやらまた、通り魔なんぞが出没し始めたって-{\\}-ことらしいが・・・-{@@}-そのウワサはまだ耳にしとらんかね? Citizen:Apparently, there's a lot of street riots out there again...you haven't heard that rumor yet, have you? Citizen: It seems that some kind of street gangs have started coming in again.... Citizen: It seems that street criminals have started appearing again, have you heard any rumors about it yet? 市民:どうやらまた、通り魔なんぞが出没し始めたってことらしいが・・・そのウワサはまだ耳にしとらんかね?
-{b3}-市民:-{br}-犯人の特定もまだできていない状態なので、-{\\}-賞金首リストにはアップされてないようだが・・・-{@@}-今度の通り魔は、どうやらいつもの無差別殺人とは-{\\}-ちょっと違うらしくてな・・・-{@@}-犯人は、ハンター・ウォリア-だけに狙いを絞って-{\\}-いるらしいぞ? Citizen:Since the killer has not been identified yet, it seems that he has not been added to the list of bounty hunters...Apparently, this time's serial killer is a little different from the usual indiscriminate killings...The killer seems to be targeting Hunter Warrior only. Citizen: You're not on the bounty list because we haven't even identified the killer yet... This street killer is not your usual random killer... He's targeting only the Hunter Warrior. I heard there's a guy in there. Citizen: The killer has not been identified yet, so he's not on the bounty list, but it seems that this time it's different from the usual random killings, and the killer is targeting only Hunter Warriors. What? 市民:犯人の特定もまだできていない状態なので、賞金首リストにはアップされてないようだが・・・今度の通り魔は、どうやらいつもの無差別殺人とはちょっと違うらしくてな・・・犯人は、ハンター・ウォリア-だけに狙いを絞っているらしいぞ?
-{b3}-市民:-{br}-バーカンサスの常連ハンターも、すでに何人か-{\\}-・・・被害にあって殺されちまったらしい。 Citizen:It seems that some of the regular hunters in Berkansas have already been victimized and killed... Citizen: I heard that some of the regular hunters at Bar Kansas have already been killed by...victims. Citizen: I heard that some of the regular hunters at Bar Kansas have already been victimized and killed. 市民:バーカンサスの常連ハンターも、すでに何人か・・・被害にあって殺されちまったらしい。
-{b3}-市民:-{br}-カンサスで、その通り魔の情報でも詳しく聞いて-{\\}-犯人を突き止めたらどうだね? Citizen:Why don't you go to Kansas, get some more information on the streetwalker, see if you can find out who did it? Citizen: Why don't you go to Kansas to get more information about the assailant and find out who did it? Citizen: Why don't you go to Kansas and find out more about that street thug and find out who did it? 市民:カンサスで、その通り魔の情報でも詳しく聞いて犯人を突き止めたらどうだね?
-{b3}-市民:-{br}-今回の通り魔は、ハンターだけに狙いを絞った-{\\}-ヤツらしいな・・・ Citizen:It seems that this time, the demon was targeted only at hunters... Citizen: It seems that this street monster is only targeting hunters. Citizen: I heard that this time the street thugs were only targeting hunters. 市民:今回の通り魔は、ハンターだけに狙いを絞ったヤツらしいな・・・
-{b3}-市民:-{br}-バーカンサスの常連ハンターも、すでに何人か-{\\}-・・・被害にあってるらしいぞ? Citizen:I've heard that some of the regular hunters in Berkansas have already been...damaged? Citizen: I've heard that some of the regular hunters at Bar Kansas have already fallen victim to...? Citizen: I heard that some of the regular hunters at Bar Kansas have already been victimized? 市民:バーカンサスの常連ハンターも、すでに何人か・・・被害にあってるらしいぞ?
-{b3}-市民:-{br}-キミ・・・カンサスにはよく行くんだろ? Citizen:You...you go to Kansas a lot, right? Citizen: You... you go to Kansas a lot, right? Citizen: You go to Kansas a lot, don't you? 市民:キミ・・・カンサスにはよく行くんだろ?
-{b3}-市民:-{br}-じゃあさ、ハンターだけを狙った通り魔事件の-{\\}-ことは話題になってなかったかい? Citizen:So, there's no mention of a street racket that only targets hunters, is there? Citizen: So, haven't we talked about the street crime that targeted only hunters? Citizen: So, has there been any talk about the street robbery that only targeted hunters? 市民:じゃあさ、ハンターだけを狙った通り魔事件のことは話題になってなかったかい?
-{b3}-市民:-{br}-ここんとこ、連続して発生してるらしいね!-{@@}-それにしても、ハンターだけに狙いを絞った通り魔-{\\}-なんて・・・今まで聞いたこともないけどなあ・・・ Citizen:They've been happening in quick succession lately! By the way, I've never heard of a demon targeting only hunters...I've never heard of such a thing before. Citizen: I've heard there's been a series of outbreaks lately! By the way, I've never heard of a street gangster targeting only hunters before... Citizen: I heard that there's been a series of these attacks lately! I've never heard of a street thief targeting only hunters before, though. 市民:ここんとこ、連続して発生してるらしいね!それにしても、ハンターだけに狙いを絞った通り魔なんて・・・今まで聞いたこともないけどなあ・・・
-{b3}-市民:-{br}-ハンター・ウォリア-に、何か恨みを持ったヤツ-{\\}-の犯行かな・・・? Citizen:Did someone have something against the hunter warrior? Citizen: Was this done by someone who had a grudge against Hunter Warrior...? Citizen: Is this the work of someone who has a grudge against Hunter Warrior? 市民:ハンター・ウォリア-に、何か恨みを持ったヤツの犯行かな・・・?
-{b3}-市民:-{br}-ハンターだけに狙いを絞った通り魔なんて・・・-{\\}-今まで聞いたこともないけどなあ・・・ Citizen:I've never heard of a streetwalker targeting only hunters before... Citizen: I've never heard of a street gangster targeting only hunters before... Citizen: I've never heard of a street thief that only targets hunters before. 市民:ハンターだけに狙いを絞った通り魔なんて・・・今まで聞いたこともないけどなあ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.