.LDP Files

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┏STS_0

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Working on: MP215_1.LDP

Translated and Edited. Quality check. Final in-game test. Legend Grid History Minimal GUI FlatFile mode FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:

フォギア:どうじゃ!思い知ったか!ワシの
<対サイバネ骨法>の威力!
 
Figure Four:You know now! The power of
my ″cybernetic bone method″!
-{b2}-フォギア:-{br}-どうじゃ!思い知ったか!ワシの-{\\}-<対サイバネ骨法>の威力!
Figure Four:There you go! Oh, you know what? The power of my "cybernetic bone method"!
Figure Four : You know now! The power of my anti-cybernet-bone technique!
Figure Four: What do you think? Now you know! The power of my Anti-Spine Bone Technique!
フォギア:どうじゃ!思い知ったか!ワシの<対サイバネ骨法>の威力!




Comment:
Historical edits:
2021-07-29 13:45:18 Ripper : -{WS4002}--{BL1016}--{b2}-Figure Four:-{br}-You know now! The power of-{\\}-my ″cybernetic bone method″!
Figure Four:You know now! The power of
my ″cybernetic bone method″!



Entry 2:

ナックルヘッド:グ・・・こ・・・こんな生身のヤツに
・・・このナックルヘッド様がやられるとは・・・
 
Knucklehead:I never thought I would be
beaten by a guy of flesh-and-blood!
-{b3}-ナックルヘッド:-{br}-グ・・・こ・・・こんな生身のヤツに-{\\}-・・・このナックルヘッド様がやられるとは・・・
Knucklehead:G....this...flesh and blood...this knucklehead...has never been beaten.
Knucklehead: I can't believe... this flesh-and-blood dude... got to him.
Knucklehead: I never thought Knucklehead would be beaten by such a raw guy!
ナックルヘッド:グ・・・こ・・・こんな生身のヤツに・・・このナックルヘッド様がやられるとは・・・




Comment:
Historical edits:
2021-07-29 13:51:32 Ripper : -{WS4002}--{BL1016}--{b3}-Knucklehead:-{br}-I never thought I would be-{\\}-beaten by a guy of flesh-and-blood!
Knucklehead:I never thought I would be
beaten by a guy of flesh-and-blood!



Entry 3:

ナックルヘッド:ハーッ!このままでは済まさんぞォ!
いつか必ずこの恨み晴らしてくれる!
 
Knucklehead:Ha! I′m not going to let
this go! Someday, I′ll get you for this!
-{b3}-ナックルヘッド:-{br}-ハーッ!このままでは済まさんぞォ!-{\\}-いつか必ずこの恨み晴らしてくれる!
Knucklehead:Ha! I won't let you do this! One day, I'm going to make this right!
Knucklehead: Ha! I'm not going to let this go! Someday, I'm sure they'll avenge me for this.
Knucklehead: Ha! I can't let this go on like this! One day, I'm gonna make this go away!
ナックルヘッド:ハーッ!このままでは済まさんぞォ!いつか必ずこの恨み晴らしてくれる!




Comment:
Historical edits:
2021-07-29 13:48:00 Ripper : -{WS4002}--{BL1016}--{b3}-Knucklehead:-{br}-Ha! I′m not going to let-{\\}-this go! Someday, I′ll get you for this!
Knucklehead:Ha! I′m not going to let
this go! Someday, I′ll get you for this!



Entry 4:

ナックルヘッド:このナックルヘッド様を生かして
おいたことを・・・必ず後悔させてやるッ!!
 
Knucklehead:I′m going to make you regret
letting this Knucklehead live!
-{b3}-ナックルヘッド:-{br}-このナックルヘッド様を生かして-{\\}-おいたことを・・・必ず後悔させてやるッ!!
Knucklehead:I've kept this knucklehead alive...and I'm going to make sure he regrets it!
Knucklehead: I'll make you regret keeping this Knucklehead guy alive... for sure!
Knucklehead: I'm going to make you regret letting this Knucklehead live!
ナックルヘッド:このナックルヘッド様を生かしておいたことを・・・必ず後悔させてやるッ!!




Comment:
Historical edits:
2021-07-29 13:48:13 Ripper : -{WS4002}--{BL1016}--{b3}-Knucklehead:-{br}-I′m going to make you regret-{\\}-letting this Knucklehead live!
Knucklehead:I′m going to make you regret
letting this Knucklehead live!



Entry 5:

ナックルヘッド:いいか!ブッ殺してやるぞ!
 
Knucklehead:Listen up! I′m going to kill
you!
-{b3}-ナックルヘッド:-{br}-いいか!ブッ殺してやるぞ!
Knucklehead:Listen up! I'm going to kill you!
Knucklehead: Okay! I'll kill you, you son of a bitch!
Knucklehead: All right! I'm gonna kill you!
ナックルヘッド:いいか!ブッ殺してやるぞ!




Comment:
Historical edits:
2021-07-29 13:48:25 Ripper : -{WS4002}--{BL1016}--{b3}-Knucklehead:-{br}-Listen up! I′m going to kill-{\\}-you!
Knucklehead:Listen up! I′m going to kill
you!



Entry 6:

警告!警告!
 
Warning! Warning!
-{WP-054-008}--{WS0601}--{BKC933}--{t0}-警告!警告!
Warning! Warning!
Warning! Warning!
Warning! Warning!
警告!警告!




Comment:
Historical edits:
2021-07-29 13:49:09 Ripper : -{WP-092-008}--{BL1016}--{WS1701}--{BKC933}--{t0}-Warning! Warning!
Warning! Warning!



Entry 7:

フォギア:・・・自爆装置か・・・冗談じゃないのう・
・・
 
Figure Four:A self-destruct mechanism.
You′ve got to be kidding me.
-{b2}-フォギア:-{br}-・・・自爆装置か・・・冗談じゃないのう・-{\\}-・・
Figure Four:A self-destruct mechanism. You've got to be kidding me.
Figure Four: ...self-destruct mechanism...
Figure Four: Self-destruct device, no kidding
フォギア:・・・自爆装置か・・・冗談じゃないのう・・・




Comment:
Historical edits:
2021-07-29 13:49:30 Ripper : -{WS4002}--{BL1016}--{b2}-Figure Four:-{br}-A self-destruct mechanism.-{\\}-You′ve got to be kidding me.
Figure Four:A self-destruct mechanism.
You′ve got to be kidding me.



Entry 8:

フォギア:こいつを何とかするまでは・・・列車を
離れん方がいいのう・・・
 
Figure Four:I′d better not leave the
train until I′ve dealt with this.
-{b2}-フォギア:-{br}-こいつを何とかするまでは・・・列車を-{\\}-離れん方がいいのう・・・
Figure Four:Until we get this thing out of the way, we can't leave the train...
Figure Four: Until we can get this thing under control, I think we should stay on the train.
Figure Four: I'd better not leave the train until I've dealt with this one.
フォギア:こいつを何とかするまでは・・・列車を離れん方がいいのう・・・




Comment:
Historical edits:
2021-07-29 13:49:56 Ripper : -{WS4002}--{BL1016}--{b2}-Figure Four:-{br}-I′d better not leave the-{\\}-train until I′ve dealt with this.
Figure Four:I′d better not leave the
train until I′ve dealt with this.



Entry 9:

フォギア:・・・これ以上進むのは、やめといた方が
いいのう・・・
 
Figure Four:I′d better not go any
further!
-{b2}-フォギア:-{br}-・・・これ以上進むのは、やめといた方が-{\\}-いいのう・・・
Figure Four:I don't think we can go any further.
Figure Four: ... Better not to go any further...
Figure Four: You'd better not go any further!
フォギア:・・・これ以上進むのは、やめといた方がいいのう・・・




Comment:
Historical edits:
2021-07-29 13:50:19 Ripper : -{WS4002}--{BL1016}--{b2}-Figure Four:-{br}-I′d better not go any-{\\}-further!
Figure Four:I′d better not go any
further!



Total execution time in seconds: 1.3992500305176

WP-xxx-yyy / WP+xxx+yyy

Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227 First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.

BLxxyy

Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.

gx

Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds

t0 + tr

Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.

Character names:

ガリィGallylink
イドIdolink
ゴンズGonzulink
ユーゴHugolink
アリタAlita (See Gally)
ノヴァNovalink
ケイオスKaoslink
ザパンZapanlink
ベクターVectorlink
デッキマンDeckmanlink
ネットマンNetmanlink
ハンター・ウォリア-Hunter Warriorlink
クライヴ・李Clive Leelink
マカクMakakulink
マードックMurdocklink
メギルMegillink
キヌバKinubalink
コヨミKoyomilink
ウィナValorlink
ラウドHubrislink
グローリーGlorylink
フューリーFurylink
シュミラShumiralink
バザルドBarzarldlink
イーライEelailink
エスドックEdlink
バーゼラルドBargeraldlink
ビゴットBigottlink
アジャカティAjakuttylink
ザファル・タキエZafal Takiélink
ディスティ・ノヴァDesty Novalink
アルムブレストArmblessedlink
ジャシュガンJashuganlink
ウンバUmbalink
GR-2AR-2link
ルウLoulink
ヨルグYolglink
フォギアFigure fourlink
バージャックBarjacklink
ボッズルBozzlelink
ケイナKaynalink
ヤスミンJasminelink
Denlink
MIBマシンMIB machinelink
スーパードグマSuper Dogmalink
ガルエデGaruedelink
ポチョムキンPotemkinlink
ベヘモスLe Béhémothlink
メルキゼデクMelchizedeklink
ホッパーHopperlink
リメイラLimeiralink
マスターMasterlink
キバ公Duke Fanglink
ティーゲルTiegellink
ナックルヘッドKnuckleheadlink
イズチIzuchilink
バーサーカーガンBerserker gunlink
地球大使Earth ambassador
月面大使Lunar ambassador
金星大使Venusian ambassador
金星人Venusian
木星大使Jupiter ambassador
火星大使Martian ambassador
土星大使Saturn ambassador
おやじOld man / Father
アナウンサーAnnouncer
オペレーターOperator
コスモ星丸Cosmo Hoshimaru / Cosmo Starfish
ゴンズ・イドGonzu - Ido
サイボーグ少女Cyborg girl
サイボーグ犬Cyborg dog
ズオウZuoh
センチネルSentinel
ハンターHunter
プレイヤーPlayer
ヘルンバインHelnwein (Halberd ?)
ュージョナーFusioner
住民Residents
側近Aides
傭兵Mercenary
執事Steward
執刀医Surgeon
女の子Girl
女性Woman
女性の声Female voice
子供Child
子供達Children
少年Boy / juvenile
巨漢Giant
市民Citizen
店主Shopkeeper
手下Subordinates / minions
技術者Engineer
村民Villagers
注※Note *
注射魔Injector
Man
盗賊Bandit / Thief
看護婦Nurse
老ハンターOld Hunter
Brain
脳髄女王Brain queen
衛兵Guard
謎のでぶMysterious bump
謎の男Mysterious man
警備兵Guards
警備員Security Guard
運転手Driver
Gun
闇医者王Shady doctor

Location names:

クズ鉄町Scrapyard (Scrap Iron City)link
ザレムTiphares (Zalem)link