Working on: MP015_6.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WP-072+008}--{WS0906}--{t0}-何階に行こうかな?-{w+02}--{[1 }-4階-{\\}--{w+02}--{[2 }-3階-{\\}--{w+02}--{[3 }-2階-{\\}--{w+02}--{[DD4 }-1階-{\\}--{w+02}--{[5 }-地下-{i010}- What floor should we go to? 4, 3, 2, 1, basement. Which floor do you want to go to, the fourth floor, the third floor, the second floor, the first floor, the basement? What floor shall we go to, the fourth, the third, the second, the first, the basement? 何階に行こうかな?4階3階2階1階地下
-{b3}-ゴンズ:-{br}-いや~ガリィちゃんにも春が来たよーだねェ! Gonzu:Spring has come for Gally-chan too! Gonzu: Wow, spring has come to you, Gally! Gonzu: Well, it looks like spring has sprung for you, Gally! ゴンズ:いや~ガリィちゃんにも春が来たよーだねェ!
-{b3}-ゴンズ:-{br}-帰ってきたときに、どうもいつもと様子が違う-{\\}-と思ってたら・・・そーゆーわけか・・・-{@@}-いや、けっこうけっこう! Gonzu:When I got home, I thought I might be feeling a little differently...so I guess that's why...No, I'm good, I'm good! Gonzu: When I got back, I thought things were different...so I guess that's why...no, not really! Gonzu: When I came home, I thought I saw something different, but that's why. ゴンズ:帰ってきたときに、どうもいつもと様子が違うと思ってたら・・・そーゆーわけか・・・いや、けっこうけっこう!
-{b3}-ゴンズ:-{br}-ウ~ム・・・これはそーとーに、熱を上げてる-{\\}-ようだな・・・? Gonzu:Mm-hmm. It's like you're turning up the heat, isn't it? Gonzu: Ummm... This is exactly what I'm doing, turning up the heat...? Gonzu: Ummm, this is really turning up the heat, isn't it? ゴンズ:ウ~ム・・・これはそーとーに、熱を上げてるようだな・・・?
-{b2}-ガリィ:-{br}-ちがうの・・・イドが・・・ユーゴとの付き合-{\\}-いは、やめておいた方がいいって・・・ Gally:It's not that...Ido...he said...you have to stop hanging out with Hugo. No... Ido... didn't want me to go out with Hugo, but... Gally: No, Ido says you shouldn't hang out with Hugo. ガリィ:ちがうの・・・イドが・・・ユーゴとの付き合いは、やめておいた方がいいって・・・
-{b2}-ガリィ:-{br}-そんなんじゃないの・・・イドが最近、ユーゴ-{\\}-の悪いうわさをよく耳にするからって・・・ Gally:It's not that...Ido's been hearing a lot of bad things about Hugo lately, so... Gally: It's not like that... it's just that Ido has been hearing so many bad things about Hugo lately... Gally: I don't think so... Ido says he's been hearing a lot of bad things about Hugo lately. ガリィ:そんなんじゃないの・・・イドが最近、ユーゴの悪いうわさをよく耳にするからって・・・
-{b3}-ゴンズ:-{br}-・・・そうかね?だがまあ、それはあくまでも-{\\}-噂だろ?-{@@}-ユーゴのことが好きなんだったら、まず相手のことを-{\\}-信頼してやることが大切よぉ。 Gonzu:Oh, yeah? But, well, that's just a rumor, right? If you like Yugo, it's important that you trust him first. Gonzu: ...is it? If you like Hugo, you have to trust him. Gonzu: Is that so? If you like Hugo, you have to trust him first. ゴンズ:・・・そうかね?だがまあ、それはあくまでも噂だろ?ユーゴのことが好きなんだったら、まず相手のことを信頼してやることが大切よぉ。
-{b3}-ゴンズ:-{br}-まあ、どうしても気にかかるようだったら、-{\\}-ガリィちゃんが本人に直接聞いてみるといいさ。 Gonzu:Well, if you're worried about it, you can ask Gally directly. Gonzu: Well, if you're really worried about it, Gally should ask him directly. Gonzu: Well, if you're really curious, Gally, you can ask her directly. ゴンズ:まあ、どうしても気にかかるようだったら、ガリィちゃんが本人に直接聞いてみるといいさ。
-{b2}-ガリィ:-{br}-うん・・・そのつもりなんだけど・・・-{\\}-それよりも心配なのは・・・ Gally:Yeah...I mean, that's what I'm going to do...but I'm more worried about... Gally: Yeah... I'm planning on it... but I'm more worried about... Gally: Yeah, I'm planning to, but I'm more worried about ガリィ:うん・・・そのつもりなんだけど・・・それよりも心配なのは・・・
-{b2}-ガリィ:-{br}-サイボーグの私を・・・ユーゴは好きになって-{\\}-くれるかな・・・? Gally:I'm a cyborg. Do you think Hugo will like me...? Gally: I'm a cyborg... will Hugo like me...? Gally: Will Hugo like me as a cyborg? ガリィ:サイボーグの私を・・・ユーゴは好きになってくれるかな・・・?
-{b3}-ゴンズ:-{br}-なあに!そんな事ぐらい、気にする事ない-{\\}-って!! Gonzu:Come on! You don't have to worry about any of that! Gonzu: What! It's not your concern! Gonzu: Hey! You don't have to worry about that! ゴンズ:なあに!そんな事ぐらい、気にする事ないって!!
-{b3}-ゴンズ:-{br}-この町じゃサイボーグで当たりまえだって!! Gonzu:They say cyborgs are the norm in this town! Gonzu: Cyborgs are the norm in this town! Gonzu: Cyborgs are the norm in this town! ゴンズ:この町じゃサイボーグで当たりまえだって!!
-{b3}-ゴンズ:-{br}-ガリィちゃん!-{@@}-自分がサイボーグだということに、負い目を感じる必要-{\\}-はねェんだかんなー! Gonzu:Gally! There's no need to feel guilty about the fact that you're a cyborg! Gonzu: Gally-chan! I don't need to feel guilty about being a cyborg! Gonzu: Gally! You don't have to feel guilty about the fact that you're a cyborg! ゴンズ:ガリィちゃん!自分がサイボーグだということに、負い目を感じる必要はねェんだかんなー!
-{b3}-ゴンズ:-{br}-このクズ鉄町じゃ、サイボーグで当たりまえ-{\\}-なんだからな!! Gonzu:In this scum iron town, cyborgs are the norm! Gonzu: You're a cyborg in this Scrapyard, and that's a given! Gonzu: In the Scrapyard, cyborgs are the norm! ゴンズ:このクズ鉄町じゃ、サイボーグで当たりまえなんだからな!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.