Working on: MP007_21.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
イド:・・・ザパンが賞金首リストに?
Ido:...Zapan is on the bounty list?
-{b3}-イド:-{br}-・・・ザパンが賞金首リストに? Ido:Zapan is on the prize list? Ido: ... Zapan on the bounty list? Ido: Zapan on the bounty list? イド:・・・ザパンが賞金首リストに?
-{b3}-イド:-{br}-・・・そうか・・・まだ知らなかったのか・・・ Ido:Well, you didn't know that yet. Ido: ... well... I guess I didn't know that yet. Ido: So you didn't know yet? イド:・・・そうか・・・まだ知らなかったのか・・・
-{b3}-イド:-{br}-無理もない・・・アップされたのは、ちょうど君-{\\}-がモーターボーラーをやってた時のことだからね・・・-{@@}-僕が知ったのも、アップされて一年以上経ってからの-{\\}-ことだ。 Ido:No wonder....it was only put up when you were just a motor borer...I didn't find out until over a year after it was put up either. Ido: No wonder... it was just when you were a Motorballer that it was uploaded... I only found out about it over a year after it was uploaded. Ido: No wonder it was uploaded when you were playing Motorballer, I only found out about it over a year after it was uploaded. イド:無理もない・・・アップされたのは、ちょうど君がモーターボーラーをやってた時のことだからね・・・僕が知ったのも、アップされて一年以上経ってからのことだ。
-{b3}-イド:-{br}-僕も見つけた時には驚いたよ・・・-{@@}-廃工場での状況を君から聞かされた限りでは、まさか-{\\}-生きてるとは思えなかったからね・・・ Ido:I was surprised when I found it, too, because from what you told me about the situation at the abandoned factory, I didn't think you were alive. Ido: I was surprised when I found it too... from what you told me about the situation at the abandoned factory, I didn't think you were alive... Ido: I was surprised when I found you too, because from what you told me about the situation at the abandoned factory, I didn't think you were alive. イド:僕も見つけた時には驚いたよ・・・廃工場での状況を君から聞かされた限りでは、まさか生きてるとは思えなかったからね・・・
-{b3}-イド:-{br}-それにしても・・・未だに賞金首リストから-{\\}-抹消されてないということは・・・-{@@}-ヤツは今でもどこかで生き続けて-{\\}-いるんだろうか・・・? Ido:Anyway...since he hasn't been removed from the prize list yet...is he still out there somewhere? Ido: And yet... if he hasn't been removed from the bounty list yet... is he still alive and kicking somewhere? Ido: So, if he hasn't been removed from the bounty list yet, does that mean he's still alive somewhere? イド:それにしても・・・未だに賞金首リストから抹消されてないということは・・・ヤツは今でもどこかで生き続けているんだろうか・・・?
-{b3}-イド:-{br}-・・・それにしても・・・何だってそんな古い-{\\}-データを検索したんだい? Ido:But still...why did you go through all that old data? Ido: ...but then again... why would you search for such old data? Ido: Why did you search for such old data? イド:・・・それにしても・・・何だってそんな古いデータを検索したんだい?
-{b3}-市民:-{br}-ザパン・・・てェと、昔このあたりで賞金稼ぎを-{\\}-やってたっていうハンター・ウォリア-だろ? Citizen:Zapan, the hunter-warrior who used to be a bounty hunter around here, right? Citizen: Zapan...that's the Hunter Warrior who used to make money rewards around here, right? Citizen: Zapan is the Hunter Warrior who used to make reward money around here, right? 市民:ザパン・・・てェと、昔このあたりで賞金稼ぎをやってたっていうハンター・ウォリア-だろ?
-{b3}-市民:-{br}-確か・・・クライヴ・李と相討ちになって、-{\\}-死んじまったってェ話だったと思うが・・・-{@@}-あれからどこかで生き延びてたンだなァ? Citizen:I think the story is that he died after a fight with Clive Lee...but he survived somewhere after that, right? Citizen: I think it was said that you got into a fight with Clive Lee and ended up dead.......you've survived? Citizen: I think it was said that you got into a fight with Clive Lee and died, but you survived somewhere after that? 市民:確か・・・クライヴ・李と相討ちになって、死んじまったってェ話だったと思うが・・・あれからどこかで生き延びてたンだなァ?
-{b3}-市民:-{br}-・・・それにしても・・・元賞金稼ぎが賞金首に-{\\}-なっちまったンじゃァ世話ねェよなァ・・・ Citizen:...But then again...I don't know what I can do for an ex-bounty hunter now that he's a bounty hunter... I don't see why a former bounty hunter should be on the bounty list... Citizen: If you're a former reward money earner turned bounty hunter, you're in trouble. 市民:・・・それにしても・・・元賞金稼ぎが賞金首になっちまったンじゃァ世話ねェよなァ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.