.LDP Files

┏MP001

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┏MP007

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┏MP008

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┏MP010

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┏MP016

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┏MP037

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┏MP039

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┏MP040

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┏MP042

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  7
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┏MP056

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┏MP058

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┏MP105

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┏MP106

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┏MP107

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┏MP290

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┏MP390

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┏MP392

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┏MP426

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┏MP540

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┏MP542

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┏MP550

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┏MP558

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┏MP570

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┏MP580

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┏MP581

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┏MP582

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┏MP583

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┏MP590

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┏MP601

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┏MP604

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┏MP610

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┏MP612

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┏MP621

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┏MP626

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┏MP631

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┏MP666

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┏MP701

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┏MP725

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┏MP729

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┏MP735

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┏MP744

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┏MP760

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┏MP761

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┏MP762

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┏MP780

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┏MP795

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┏MP796

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┏MP801

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┏MP999_0

  MP999_0

┏STS_0

  STS_0
Working on: MP281_3.LDP

Translated and Edited. Quality check. Final in-game test. Legend Grid History Minimal GUI FlatFile mode FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:

住民:あんた!聞いたべか?
 
Residents:You! Did you hear that?
-{b3}-住民:-{br}-あんた!聞いたべか?
Residents:You! Did you hear that?
Residents : You! Did you hear that?
Residents: You! Did you hear that?
住民:あんた!聞いたべか?




Comment:
Historical edits:
2021-08-15 05:45:11 Ripper : -{WS4002}--{BL1016}--{b3}-Residents:-{br}-You! Did you hear that?
Residents:You! Did you hear that?



Entry 2:

住民:なンでも・・・バージャックの親玉が、
ヤられちまったって話だべ?
 
Residents:But... I heard that the leader
of the Barjack was beaten.
-{WS2503}--{b3}-住民:-{br}-なンでも・・・バージャックの親玉が、-{\\}-ヤられちまったって話だべ?
Residents:Anyway...the story is that Bar-Jack's boss got fucked, right?
Residents : What's the story... about Barjack's boss getting screwed?
Residents: Anyway, I heard that Barjack's master was beaten up, right?
住民:なンでも・・・バージャックの親玉が、ヤられちまったって話だべ?




Comment:
Historical edits:
2023-08-23 03:46:14 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-But... I heard that the leader-{\\}-of the Barjack was beaten.
Residents:But... I heard that the leader
of the Barjack was beaten.


2022-02-19 03:18:00 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-But... I heard that the leader-{\\}-of the barjack was beaten.
Residents:But... I heard that the leader
of the barjack was beaten.


2021-08-15 05:45:29 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-But... I heard that the master-{\\}-of the barjacks was beaten.
Residents:But... I heard that the master
of the barjacks was beaten.



Entry 3:

住民:これで一安心だべ。・・・それにしても、
あのバケモンみてェな野郎とやり合うなんて・・・
スゲエヤツがいたもんだべ・・・
 
Residents:This is a relief. But still,
it′s amazing that someone would have a
fight with that monster of a guy.
-{WS2503}--{b3}-住民:-{br}-これで一安心だべ。・・・それにしても、-{\\}-あのバケモンみてェな野郎とやり合うなんて・・・-{\\}-スゲエヤツがいたもんだべ・・・
Residents:I'm relieved now. But then again...to have to deal with a monster like that...it was a great guy...
Residents: Well, that's a relief. But still, to fuck with a guy like that bastard... there are some great guys out there...
Residents: This is a relief. But still, it's amazing that someone would have a fight with that monster of a guy.
住民:これで一安心だべ。・・・それにしても、あのバケモンみてェな野郎とやり合うなんて・・・スゲエヤツがいたもんだべ・・・




Comment:
Historical edits:
2021-08-15 05:45:45 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-This is a relief. But still,-{\\}-it′s amazing that someone would have a-{\\}-fight with that monster of a guy.
Residents:This is a relief. But still,
it′s amazing that someone would have a
fight with that monster of a guy.


2021-08-15 05:45:36 Ripper : -{WS2503}--{b3}-Residents:-{br}-これで一安心だべ。・・・それにしても、-{\\}-あのバケモンみてェな野郎とやり合うなんて・・・-{\\}-スゲエヤツがいたもんだべ・・・
Residents:これで一安心だべ。・・・それにしても、
あのバケモンみてェな野郎とやり合うなんて・・・
スゲエヤツがいたもんだべ・・・



Entry 4:

住民:ただモンじゃねェべ・・・
ファクトリーの放った刺客だべか?
 
Residents:This isn′t just anyone...
Factory sent an assassin, didn′t they?
-{WS2503}--{b3}-住民:-{br}-ただモンじゃねェべ・・・-{\\}-ファクトリーの放った刺客だべか?
Residents:That wasn't just some...factory assassin, was it?
Residents: That's not just anyone... the Factory has unleashed an assassin.
Residents: It's not just a factory, it's an assassin!
住民:ただモンじゃねェべ・・・ファクトリーの放った刺客だべか?




Comment:
Historical edits:
2024-08-22 10:08:07 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-This isn′t just anyone...-{\\}-Factory sent an assassin, didn′t they?
Residents:This isn′t just anyone...
Factory sent an assassin, didn′t they?


2021-08-15 05:46:10 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-This isn′t just some guy...-{\\}-Factory sent an assassin, didn′t they?
Residents:This isn′t just some guy...
Factory sent an assassin, didn′t they?



Entry 5:

住民:バージャックの大首領の電が
やられちまったってェ話・・・聞いたっぺ?
 
Residents:Did you hear that Den, the big
boss of Barjack, was killed?
-{WS2503}--{b3}-住民:-{br}-バージャックの大首領の電が-{\\}-やられちまったってェ話・・・聞いたっぺ?
Residents:Did you hear the story about the great leader of Bar-Jack's electricity being beaten down?
Residents: Did you hear the story about Barjack's Chieftain, Den, getting beaten up...?
Residents: Did you hear that Den, the big boss of Barjack, was killed?
住民:バージャックの大首領の電がやられちまったってェ話・・・聞いたっぺ?




Comment:
Historical edits:
2021-08-15 05:46:16 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-Did you hear that Den, the big-{\\}-boss of Barjack, was killed?
Residents:Did you hear that Den, the big
boss of Barjack, was killed?



Entry 6:

住民:でも・・・どうやら電は、ボディが
大破しただけで・・・死んではいないらしいっぺ。
 
Residents:But apparently Den is not
dead, just his body was wrecked.
-{WS2503}--{b3}-住民:-{br}-でも・・・どうやら電は、ボディが-{\\}-大破しただけで・・・死んではいないらしいっぺ。
Residents:But...apparently, Den's body was only wrecked...but he's not dead.
Residents: But...it looks like Den is just a wreck...and not dead.
Residents: But apparently Den is not dead, just his body was wrecked.
住民:でも・・・どうやら電は、ボディが大破しただけで・・・死んではいないらしいっぺ。




Comment:
Historical edits:
2021-08-15 05:46:23 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-But apparently Den is not-{\\}-dead, just his body was wrecked.
Residents:But apparently Den is not
dead, just his body was wrecked.



Entry 7:

住民:なにモンのシワザか知ンねェが・・・
どうせやンなら、ちゃんとトドメを
刺しといてくれればありがたかったっぺ。
 
Residents:I don′t know what the hell
you′re doing, but if you′re going to do
this, I′d appreciate it if you did it
right.
-{WS2503}--{b3}-住民:-{br}-なにモンのシワザか知ンねェが・・・-{\\}-どうせやンなら、ちゃんとトドメを-{\\}-刺しといてくれればありがたかったっぺ。
Residents:I don't know what the problem is...but it would have been nice if you'd just finished him off.
Residents: I don't know what the hell you're talking about, but.......you should have put a stop to it.
Residents: I don't know what the hell you're doing, but if you're going to do this, I'd appreciate it if you did it right.
住民:なにモンのシワザか知ンねェが・・・どうせやンなら、ちゃんとトドメを刺しといてくれればありがたかったっぺ。




Comment:
Historical edits:
2021-08-15 05:46:52 Ripper : -{BL1016}--{WS4004}--{b3}-Residents:-{br}-I don′t know what the hell-{\\}-you′re doing, but if you′re going to do-{\\}-this, I′d appreciate it if you did it-{\\}-right.
Residents:I don′t know what the hell
you′re doing, but if you′re going to do
this, I′d appreciate it if you did it
right.



Entry 8:

住民:電はどうやら、まだ生きてるらしいだな・・・
 
Residents:Apparently, Den is still
alive!
-{WS2503}--{b3}-住民:-{br}-電はどうやら、まだ生きてるらしいだな・・・
Residents:Apparently, Den is still alive...
Residents : Den is apparently still alive...
Residents: Apparently, Den is still alive!
住民:電はどうやら、まだ生きてるらしいだな・・・




Comment:
Historical edits:
2021-08-15 05:47:00 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-Apparently, Den is still-{\\}-alive!
Residents:Apparently, Den is still
alive!



Entry 9:

住民:やられたって聞いた時には、これで一安心かと
思っただが・・・ボディを修復したら、ファームへの
侵攻を再開するに違ェねェだ!
 
Residents:I thought this would be a
relief when I heard we were down... but
I bet they′ll resume their invasion of
the farm after they repair the body!
-{WS2503}--{b3}-住民:-{br}-やられたって聞いた時には、これで一安心かと-{\\}-思っただが・・・ボディを修復したら、ファームへの-{\\}-侵攻を再開するに違ェねェだ!
Residents:When I heard we were down, I thought this would be a relief...but once we repaired the body, we'd have to start the invasion of the farm again.
Residents: I thought it was a relief when I heard we were hit... but after we repair the body, we'll be back to invade the farm!
Residents: When I heard we were down, I thought it would be a relief, but once the body is repaired, I'm sure they'll resume their invasion of the farm!
住民:やられたって聞いた時には、これで一安心かと思っただが・・・ボディを修復したら、ファームへの侵攻を再開するに違ェねェだ!




Comment:
Historical edits:
2021-08-15 05:47:14 Ripper : -{BL1016}--{WS4004}--{b3}-Residents:-{br}-I thought this would be a-{\\}-relief when I heard we were down... but-{\\}-I bet they′ll resume their invasion of-{\\}-the farm after they repair the body!
Residents:I thought this would be a
relief when I heard we were down... but
I bet they′ll resume their invasion of
the farm after they repair the body!



Entry 10:

住民:電が死んでくれてりゃァ、バージャックにとって
壊滅的な打撃になったはずだに・・・
 
Residents:If only Den had died, it would
have been a devastating blow to Barjack!
-{WS2503}--{b3}-住民:-{br}-電が死んでくれてりゃァ、バージャックにとって-{\\}-壊滅的な打撃になったはずだに・・・
Residents:If Den had died, it would have been a devastating blow to Bar-Jack.
Residents : Den's death would have been a devastating blow to Barjack.
Residents: If only Den had died, it would have been a devastating blow to Barjack!
住民:電が死んでくれてりゃァ、バージャックにとって壊滅的な打撃になったはずだに・・・




Comment:
Historical edits:
2021-08-15 05:47:23 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-If only Den had died, it would-{\\}-have been a devastating blow to Barjack!
Residents:If only Den had died, it would
have been a devastating blow to Barjack!



Entry 11:

住民:とりあえずの時間稼ぎにはなるだが・・・
まだまだ気を抜けないだ!
 
Residents:It′ll buy us some time for
now, but we still have to be careful!
-{WS2503}--{b3}-住民:-{br}-とりあえずの時間稼ぎにはなるだが・・・-{\\}-まだまだ気を抜けないだ!
Residents:It'll buy us some time...but we have to be careful!
Residents : It'll buy us some time, but we can't let up just yet!
Residents: It'll buy us some time for now, but we still have to be careful!
住民:とりあえずの時間稼ぎにはなるだが・・・まだまだ気を抜けないだ!




Comment:
Historical edits:
2021-08-15 05:47:29 Ripper : -{BL1016}--{WS4003}--{b3}-Residents:-{br}-It′ll buy us some time for-{\\}-now, but we still have to be careful!
Residents:It′ll buy us some time for
now, but we still have to be careful!



Total execution time in seconds: 0.57331204414368

WP-xxx-yyy / WP+xxx+yyy

Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227 First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.

BLxxyy

Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.

gx

Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds

t0 + tr

Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.

Character names:

ガリィGallylink
イドIdolink
ゴンズGonzulink
ユーゴHugolink
アリタAlita (See Gally)
ノヴァNovalink
ケイオスKaoslink
ザパンZapanlink
ベクターVectorlink
デッキマンDeckmanlink
ネットマンNetmanlink
ハンター・ウォリア-Hunter Warriorlink
クライヴ・李Clive Leelink
マカクMakakulink
マードックMurdocklink
メギルMegillink
キヌバKinubalink
コヨミKoyomilink
ウィナValorlink
ラウドHubrislink
グローリーGlorylink
フューリーFurylink
シュミラShumiralink
バザルドBarzarldlink
イーライEelailink
エスドックEdlink
バーゼラルドBargeraldlink
ビゴットBigottlink
アジャカティAjakuttylink
ザファル・タキエZafal Takiélink
ディスティ・ノヴァDesty Novalink
アルムブレストArmblessedlink
ジャシュガンJashuganlink
ウンバUmbalink
GR-2AR-2link
ルウLoulink
ヨルグYolglink
フォギアFigure fourlink
バージャックBarjacklink
ボッズルBozzlelink
ケイナKaynalink
ヤスミンJasminelink
Denlink
MIBマシンMIB machinelink
スーパードグマSuper Dogmalink
ガルエデGaruedelink
ポチョムキンPotemkinlink
ベヘモスLe Béhémothlink
メルキゼデクMelchizedeklink
ホッパーHopperlink
リメイラLimeiralink
マスターMasterlink
キバ公Duke Fanglink
ティーゲルTiegellink
ナックルヘッドKnuckleheadlink
イズチIzuchilink
バーサーカーガンBerserker gunlink
地球大使Earth ambassador
月面大使Lunar ambassador
金星大使Venusian ambassador
金星人Venusian
木星大使Jupiter ambassador
火星大使Martian ambassador
土星大使Saturn ambassador
おやじOld man / Father
アナウンサーAnnouncer
オペレーターOperator
コスモ星丸Cosmo Hoshimaru / Cosmo Starfish
ゴンズ・イドGonzu - Ido
サイボーグ少女Cyborg girl
サイボーグ犬Cyborg dog
ズオウZuoh
センチネルSentinel
ハンターHunter
プレイヤーPlayer
ヘルンバインHelnwein (Halberd ?)
ュージョナーFusioner
住民Residents
側近Aides
傭兵Mercenary
執事Steward
執刀医Surgeon
女の子Girl
女性Woman
女性の声Female voice
子供Child
子供達Children
少年Boy / juvenile
巨漢Giant
市民Citizen
店主Shopkeeper
手下Subordinates / minions
技術者Engineer
村民Villagers
注※Note *
注射魔Injector
Man
盗賊Bandit / Thief
看護婦Nurse
老ハンターOld Hunter
Brain
脳髄女王Brain queen
衛兵Guard
謎のでぶMysterious bump
謎の男Mysterious man
警備兵Guards
警備員Security Guard
運転手Driver
Gun
闇医者王Shady doctor

Location names:

クズ鉄町Scrapyard (Scrap Iron City)link
ザレムTiphares (Zalem)link