Working on: MP051_3.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b5}-クライヴ・李:-{br}-お前は・・・-{\\}-ファクトリーで会った小娘・・・ Clive Lee:You...that girl at the factory... You're that little girl I met at the Factory. Clive Lee: You're the little girl I met at the factory クライヴ・李:お前は・・・ファクトリーで会った小娘・・・
-{b5}-クライヴ・李:-{br}-その小僧は、ワシの獲物・・・兄弟-{\\}-そろってワシの手にかかる、運のイイ奴よ!-{@@}-さあ・・・返してもらおう! Clive Lee:That boy is my prey...and he's lucky enough to have a brother who's also in my hands! Now...give it back to me! That boy is my prey... both of them are lucky to have me! Now... let's have it back! Clive Lee: That boy is lucky to have all of my brothers and sisters in arms! Now let's have it back! クライヴ・李:その小僧は、ワシの獲物・・・兄弟そろってワシの手にかかる、運のイイ奴よ!さあ・・・返してもらおう!
-{b3}-ユーゴ:-{br}-死んで・・・たまるかよォ・・・ザレムへ行く-{\\}-・・・まで・・・は・・・ Yugo:I'm not going to die. I'm not going to stop. I'm going to Zarem...until... I will not... die... until... we... go... to... Tiphares. Hugo: I'm not going to die until I get to Tiphares ユーゴ:死んで・・・たまるかよォ・・・ザレムへ行く・・・まで・・・は・・・
-{b5}-クライヴ・李:-{br}-どうした・・・?何をぐずぐずして-{\\}-いる? Clive Lee:What's the matter with you? What are you dawdling about? Clive Lee: What's up...? What are you waiting for? Clive Lee: What's up? What are you dawdling about? クライヴ・李:どうした・・・?何をぐずぐずしている?
-{b5}-クライヴ・李:-{br}-賞金首に情を移したか・・・ Clive Lee:He's got feelings for the bounty hunter. Clive Lee : Bounty... Clive Lee: Have you transferred your feelings to bounty? クライヴ・李:賞金首に情を移したか・・・
-{b5}-クライヴ・李:-{br}-ファクトリーに対する反逆罪を背負って-{\\}-までも、このクライヴ・李と戦うか!! Clive Lee:I will not fight this Clive Li even if it means taking on the treasonous crime against the Factory! Clive Lee: Will you fight this Clive Lee for treason against the Factory! Clive Lee: Will you fight this Clive Lee even if it means treason against the Factory! クライヴ・李:ファクトリーに対する反逆罪を背負ってまでも、このクライヴ・李と戦うか!!
-{b5}-クライヴ・李:-{br}-よかろう・・・!マカクを倒したという-{\\}-その力、楽しませてもらおうではないか!! Clive Lee:Alright...! The power of having defeated the macaques, let's entertain ourselves! Let me enjoy the power of beating Makaku! Clive Lee: All right, let's enjoy the power of having defeated Makaku! クライヴ・李:よかろう・・・!マカクを倒したというその力、楽しませてもらおうではないか!!
-{b5}-クライヴ・李:-{br}-このワシの<白熱掌>存分に味わうが-{\\}-いい!! Clive Lee:The glowing palms of these eagles should be savored! Clive Lee: Savor the glowing palms of this eagle! Clive Lee: Savor this eagle's "glowing palm"! クライヴ・李:このワシの<白熱掌>存分に味わうがいい!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.