Working on: MP012_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-市民:-{br}-ああ、ベクターさんがザレムに行ったことがある-{\\}-って話なら、俺も何度も聞かされたことがあるぜ。 Citizen:Yeah, if you're talking about Mr. Vector having been to Zarem, I've heard that one too. Citizen: Yeah, if you've been to Tiphares, Vector, I've heard that story many times. Citizen: Yeah, I've heard about Vector's trip to Tiphares many times. 市民:ああ、ベクターさんがザレムに行ったことがあるって話なら、俺も何度も聞かされたことがあるぜ。
-{WS2503}--{b3}-市民:-{br}-ひょっとして、おめェも聞かされたのか?-{\\}-そいつァ気の毒にな・・・ Citizen:Did they tell you, by any chance, what happened to you? I feel sorry for him. Citizen: I don't suppose they told you too? I'm sorry to hear that. Citizen: By any chance, did you hear that too? I'm sorry to hear that. 市民:ひょっとして、おめェも聞かされたのか?そいつァ気の毒にな・・・
-{WS2503}--{b3}-市民:-{br}-ベクターさん・・・話し始めると長ェだろ? Citizen:Mr. Vector...it's a long story, isn't it? Citizen : Mr. Vector... it's too long to start talking, isn't it? Citizen: Vector, it's a long story, isn't it? 市民:ベクターさん・・・話し始めると長ェだろ?
-{WS2503}--{b3}-市民:-{br}-まったく・・・オレはザレムになんざ、-{\\}-これっぽっちも興味ねェってのによ・・・-{@@}-あんなくだンねェ話をだらだらと聞かされて、-{\\}-参ってたんだよなァ・・・ Citizen:I don't give a damn about Zarem...and you know what, I'm just tired of hearing all this talk... Citizen: I'm not even remotely interested in Tiphares......and I'm tired of listening to all this crap.... Citizen: I'm not even remotely interested in Tiphares, but I've been listening to you ramble on and on about it, and I'm getting tired of it. 市民:まったく・・・オレはザレムになんざ、これっぽっちも興味ねェってのによ・・・あんなくだンねェ話をだらだらと聞かされて、参ってたんだよなァ・・・
-{WS2503}--{b3}-市民:-{br}-まてよ・・・-{\\}-そういや、最近は聞かされることがなくなったなァ?-{\\}-その話・・・ Citizen:Well...we don't hear that much about them anymore, do we? The story... Citizen: Wait....I don't hear about it anymore, do I? That story... Citizen: Wait, so you haven't heard that story in a while? That story 市民:まてよ・・・そういや、最近は聞かされることがなくなったなァ?その話・・・
-{WS2503}--{b3}-市民:-{br}-・・・そういや、最近は聞かねェな?-{\\}-ベクターさんのザレムに行った自慢話・・・ Citizen:Well, you haven't heard of that lately, have you? Mr. Vector's bragging about his trip to Salem... Citizen : ... haven't heard you bragging about going to Tiphares in recent years, Mr. Vector... Citizen: Well, haven't we heard anything lately about Vector bragging about his trip to Tiphareth? 市民:・・・そういや、最近は聞かねェな?ベクターさんのザレムに行った自慢話・・・
-{WS2503}--{b3}-市民:-{br}-ああ・・・-{\\}-ベクターさんがザレムに行ったっていう例の話か・・・-{\\}-俺もさんざん聞かされたよ・・・でもよ・・・ Citizen:Yeah...the whole thing about Mr. Vector going to Zarem...I've heard it all too often...but... Ahhh... that story about Mr. Vector going to Zarem... I've heard it a million times... but, you know... Citizen: Oh, that story about Vector going to Tiphares, I've heard a lot about that too. 市民:ああ・・・ベクターさんがザレムに行ったっていう例の話か・・・俺もさんざん聞かされたよ・・・でもよ・・・
-{WS2503}--{b3}-市民:-{br}-俺は別に、ザレムに行けようが行けまいが・・・-{\\}-ドーでもいーのよ・・・-{\\}-ハッキリ言ってキョーミねーの。 Citizen:I don't care if I go to Salem or not...I can go to Doe or not...To tell you the truth, I'm not Kyomi. Citizen: I don't care if I go to Tiphares or not...I don't care if I go to Do...I just don't like it. Citizen: I don't really care if I can go to Tiphares or not, I'm just not happy about it. 市民:俺は別に、ザレムに行けようが行けまいが・・・ドーでもいーのよ・・・ハッキリ言ってキョーミねーの。
-{WS2503}--{b3}-市民:-{br}-俺達にとっちゃ、そんな夢のようなオハナシより-{\\}-も、このクズ鉄町で今日をどう生き抜いていくのかって-{\\}-ことの方が、セツジツな問題なんでなァ・・・ Citizen:For us, it's more of a question of how we're going to make it through the day in this scum iron town than such a dreamy story... Citizen?哥or us, it's more important to know how to survive in the Scrapyard today than your dream... Citizen: For us, how to survive today in the Scrapyard is a more serious issue than such a dreamy story. 市民:俺達にとっちゃ、そんな夢のようなオハナシよりも、このクズ鉄町で今日をどう生き抜いていくのかってことの方が、セツジツな問題なんでなァ・・・
-{WS2503}--{b3}-市民:-{br}-バカバカしい。-{\\}-ザレムに行けたからどーだってンだ・・・ Citizen:This is ridiculous. I could have gone to Zarem. I don't care... Citizen: Ridiculous, I didn't care if I went to Tiphares. Citizen: This is ridiculous, I got to go to Tiphares, so what? 市民:バカバカしい。ザレムに行けたからどーだってンだ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.