Working on: MP002_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WP-136+024}--{WS1703}--{t0}-私のベッドだ・・・-{\\}--{w+01}--{[0 }-ちょっとだけ休んでいこうかな?-{\\}--{w+01}--{[DD1 }-べつに休まなくても平気かな?-{i010}- It's my bed...I'm gonna take a break, okay? You sure you don't want to take any time off? It's my bed... I think I'm going to get a little rest. Do you think it's safe to not rest? It's my bed, and I'm going to rest for a bit. I don't know if I need to rest at all. 私のベッドだ・・・ちょっとだけ休んでいこうかな?べつに休まなくても平気かな?
-{WP-144+024}--{WS1803}--{t0}-イドにもらったダイアリーだ・・・-{\\}--{w+01}--{[0 }-行動記録をセーブしておこう・・・-{\\}--{w+01}--{[DD1 }-やっぱりやめておこうかな?-{i010}- It's the diary Ido gave me...I should save my notes...Maybe I shouldn't after all. This is the diary Ido gave me...I'll save my activity log...maybe I shouldn't do that after all? I don't know if I'm going to be able to do this, but I'm not going to be able to do it. イドにもらったダイアリーだ・・・行動記録をセーブしておこう・・・やっぱりやめておこうかな?
-{s3}--{t0}--{a1}--{n1}-イド・・・今夜も出かけていくみたい・・・ Ido...I think he's going out again tonight. Ido... I think he's going out again tonight. Ido Looks Like I'm Going Out Again Tonight イド・・・今夜も出かけていくみたい・・・
-{s3}--{t0}--{a1}--{n1}-イドは、私に隠し事をしてる・・・ Ido's been keeping secrets from me... Ido's been keeping secrets from me... Ido is keeping secrets from me. イドは、私に隠し事をしてる・・・
-{s3}--{t0}--{a1}--{n1}-・・・私に隠しているもう一つのイドの顔・・・それは-{\\}-一体どんな顔なんだろう? ...the other id's face that he's keeping from me...what's that face? ...What is the other face of Ido that he is hiding from me? What is the other face of Ido hiding from me, and what does it look like? ・・・私に隠しているもう一つのイドの顔・・・それは一体どんな顔なんだろう?
-{s3}--{t0}--{a1}--{n1}-・・・街で言われたように、イドに与えてもらったこの-{\\}-身体は、連続殺人事件と何か関係があるんだろうか? ...I wonder if this body Ido has given me, as they say in town, has anything to do with a serial murder case? ...Is this body that Ido gave me, as we were told in the city, something to do with the serial murders? I wonder if this body that Ido gave me has anything to do with the serial murders, as I was told in town. ・・・街で言われたように、イドに与えてもらったこの身体は、連続殺人事件と何か関係があるんだろうか?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.