Working on: MP005_3.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-イド:-{br}-手術は問題なく完了したんだ。もうしばらく-{\\}-すれば、目を覚ますだろう・・・ Ido:The surgery went off without a problem. In a little while, he'll wake up ... Ido: The surgery went through without a hitch. A little while longer, and then he'll wake up... Ido: The surgery went off without a hitch. In a little while, he'll wake up. イド:手術は問題なく完了したんだ。もうしばらくすれば、目を覚ますだろう・・・
-{WS2503}--{b3}-イド:-{br}-ユーゴの首は賞金に替えない、こちらで埋葬する-{\\}-との意思を明示しておいたうえで、体だけは-{\\}-ファクトリーに送っておいたよ・・・-{@@}-これで表向き、ユーゴ少年は死んだことになる。 Ido:I made it clear that I would not replace Hugo's head with the prize money, and that I would bury him here, and I sent the body to the Factory...Now, ostensibly, the Hugo boy is dead. Ido: I've made it clear that I won't replace Hugo's head with reward money and that I'll bury him here, and I've sent his body to the factory... Hugo is now officially dead. Ido: Hugo's head is not going to be replaced with reward money, I've made it clear that I intend to bury him here, and I've sent his body to the factory. イド:ユーゴの首は賞金に替えない、こちらで埋葬するとの意思を明示しておいたうえで、体だけはファクトリーに送っておいたよ・・・これで表向き、ユーゴ少年は死んだことになる。
-{WS2503}--{b3}-イド:-{br}-この少年は、もうユーゴじゃない・・・別の人間-{\\}-として生きるのさ・・・ Ido:This boy isn't Yugo anymore. He's going to live as a different person. Ido: This boy isn't Hugo anymore... he's going to live as another person... Ido: This boy will live as someone else, not Hugo anymore. イド:この少年は、もうユーゴじゃない・・・別の人間として生きるのさ・・・
-{b3}-イド:-{br}-いや・・・彼が助かったのは、君の応急処置の-{\\}-おかげだよ。 Ido:No. It's your first aid that saved him. Ido: No... he was saved because of your first aid. Ido: No, it was your first aid that saved his life. イド:いや・・・彼が助かったのは、君の応急処置のおかげだよ。
-{b3}-イド:-{br}-君が、自分の生命維持装置をバイパスさせて、-{\\}-彼の首につなぐ機転をきかせなければ・・・-{@@}-彼の脳細胞は酸欠で破壊され、間違いなく絶対死に-{\\}-至ってたはずだ。 Ido:If you hadn't gotten the nerve to bypass his life support system and tie it to his neck ...his brain cells would have been destroyed by the lack of oxygen, and he would have died a certain death. Ido: If you hadn't had the nerve to bypass your own life support system and connect it to his neck... his brain cells would have been destroyed by lack of oxygen and he would have definitely died. Ido: If you hadn't tactfully bypassed your own life support system and connected it to his neck, his brain cells would have been destroyed by the lack of oxygen and he would have definitely died. イド:君が、自分の生命維持装置をバイパスさせて、彼の首につなぐ機転をきかせなければ・・・彼の脳細胞は酸欠で破壊され、間違いなく絶対死に至ってたはずだ。
-{b2}-ガリィ:-{br}-私がちゃんとしていれば・・・ユーゴをこんな-{\\}-目にあわせずにすんだのに・・・ Gally:If I'd just done what I had to do, I wouldn't have put Hugo through all this. Gally: If only I had been right....I could have saved Hugo from this... Gally: If I'd done my job right, I wouldn't have let Hugo get into this mess! ガリィ:私がちゃんとしていれば・・・ユーゴをこんな目にあわせずにすんだのに・・・
-{b3}-イド:-{br}-ユーゴは・・・ザレムへ行けるものと信じこんで-{\\}-道を誤った・・・ Ido:Yugo ...lost his way, believing he could get to Salem ... Ido: Hugo... mistook himself to believe he could get to Tiphares... Ido: Hugo took a wrong turn believing he could go to Tiphares イド:ユーゴは・・・ザレムへ行けるものと信じこんで道を誤った・・・
-{b3}-イド:-{br}-チップを積めばザレムへ行けるって話は、-{\\}-まったくのデタラメなんだ! Ido:The whole story about how you can go to Salem with a chip is complete bullshit! Ido: All this talk about how loading up on chips will get you to Tiphares is total bullshit! Ido: That whole thing about chips getting you to Tiphares is total bullshit! イド:チップを積めばザレムへ行けるって話は、まったくのデタラメなんだ!
-{b3}-イド:-{br}-なぜなら・・・僕はかつて、ザレムの人間だった-{\\}-からね・・・ Ido:Because...I was once a man of Zarem... Ido: Because... I used to be a Tiphares guy... Ido: Because I used to be a Tiphares man! イド:なぜなら・・・僕はかつて、ザレムの人間だったからね・・・
-{b3}-イド:-{br}-僕はザレムから追放された身なのさ・・・ Ido:I'm an outcast from Zarem, so... Ido: I'm an outcast from Tiphares... Ido: I'm an outcast from Tiphares. イド:僕はザレムから追放された身なのさ・・・
-{b3}-イド:-{br}-だから・・・地上からザレムへ行けない事は身に-{\\}-しみて知っている。 Ido:So ...I know for a fact that I can't get to Salem from the ground. Ido: So... I know firsthand that you can't get to Tiphares from the ground. Ido: So I know firsthand that you can't get to Tiphares from the ground. イド:だから・・・地上からザレムへ行けない事は身にしみて知っている。
-{b3}-イド:-{br}-僕の額のマークは、僕がかつてザレム市民だった-{\\}-ことを意味する刻印さ・・・ Ido:The mark on my forehead is an engraving that indicates that I was once a citizen of Salem. Ido: The symbol on my forehead is engraved on my forehead, which means that I used to be a citizen of Tiphares... Ido: The mark on my forehead is an engraving that means I was once a citizen of Tiphares. イド:僕の額のマークは、僕がかつてザレム市民だったことを意味する刻印さ・・・
-{b3}-イド:-{br}-もっと早くに言っておくべきだったな・・・隠す-{\\}-つもりはなかったんだが・・・ Ido:I should have told you sooner...I didn't mean to hide it... Ido: I should have told you earlier... I didn't mean to hide it... Ido: I should have told you earlier, I didn't mean to hide it. イド:もっと早くに言っておくべきだったな・・・隠すつもりはなかったんだが・・・
-{b3}-ユーゴ:-{br}-そんなの、ウソっぱちだッ!!ベクターさんは-{\\}-・・・ Yugo:It's not true! It's not true! Mr. Vector... Hugo : No way, bollocks! Mr. Vector... Hugo: That's bullshit! Vector! ユーゴ:そんなの、ウソっぱちだッ!!ベクターさんは・・・
-{b3}-ユーゴ:-{br}-俺に・・・約束してくれたんだッ!!ザレムに-{\\}-連れて行ってくれるって!! Yugo:He promised me...he promised me! They're taking me to Zarem! Hugo: He promised me... he promised me! He's taking me to Tiphares! Hugo: You promised me! He promised to take me to Tiphares! ユーゴ:俺に・・・約束してくれたんだッ!!ザレムに連れて行ってくれるって!!
-{b3}-ユーゴ:-{br}-ベクターさんだけがッ!!-{@@}-このクズ鉄町で、唯一ザレムに行くことが出来る-{\\}-・・・選ばれた人なんだァッ!! Yugo:Only Mr. Vector! I'm the only one in this scum town that gets to go to Salem...the chosen one! Hugo: Only Mr. Vector! I'm the only one in the Scrapyard who can go to Tiphares...the chosen one! Hugo: Vector's the only one! He's the only one on the Scrapyard who can go to Tiphareth! ユーゴ:ベクターさんだけがッ!!このクズ鉄町で、唯一ザレムに行くことが出来る・・・選ばれた人なんだァッ!!
-{b3}-ユーゴ:-{br}-俺は・・・ベクターさんにこのチップを-{\\}-渡して・・・ Yugo:I'm gonna...I'm gonna give this chip to Mr. Vector and... Hugo: I... gave Mr. Vector this chip and... Hugo: I'm going to give Vector this tip. ユーゴ:俺は・・・ベクターさんにこのチップを渡して・・・
-{b3}-ユーゴ:-{br}-ザレムに送り届けてもらうッ!!俺は・・・-{\\}-俺は・・・ Yugo:Let's get them to Zarem! I'm...I'm...I'm... Hugo: Tiphares will send you home! I'm not... I'm not... Hugo: I'll have Tiphares send you home! I am. I am. ユーゴ:ザレムに送り届けてもらうッ!!俺は・・・俺は・・・
-{b3}-ユーゴ:-{br}-絶対ザレムに行ってやるんだァッ!! Yugo:I'm going to Salem for sure! Hugo: I'm going to Tiphares for sure! Hugo: I'm going to Tiphares for sure! ユーゴ:絶対ザレムに行ってやるんだァッ!!
-{b3}-イド:-{br}-まッ・・・まずいッ!ガリィ!すぐに彼を追って-{\\}-くれッ! Ido:Oh, no! Oh, no! Gully! Go after him now! Gally, go after him now! Ido: Oh no, Gally, get after him now! イド:まッ・・・まずいッ!ガリィ!すぐに彼を追ってくれッ!
-{b3}-イド:-{br}-彼の精神は、今、非常に不安定な状態だッ!何を-{\\}-しでかすかわからんぞッ!! Ido:His spirit is in a very precarious state right now! I don't know what he's capable of! Ido: His mind is in a very unstable state right now! I don't know what he's capable of! Ido: His mind is in a very unstable state right now! I don't know what he's going to do! イド:彼の精神は、今、非常に不安定な状態だッ!何をしでかすかわからんぞッ!!
-{b2}-ガリィ:-{br}-多分・・・ユーゴはベクターのところに-{\\}-向かったんだと思う・・・ Gally:Maybe...I think Hugo was headed to Vector... Gally: Maybe... Hugo was headed to Vector's place... Gally: I think Hugo is probably headed to Vector. ガリィ:多分・・・ユーゴはベクターのところに向かったんだと思う・・・
-{b2}-ガリィ:-{br}-私からもベクターに、本当の事を訊いてみる! Gally:I'll ask Vector for the truth, too! Gally: I'll ask Vector for the truth from me, too! Gally: I'm going to ask Vector the truth, too! ガリィ:私からもベクターに、本当の事を訊いてみる!
-{b2}-ガリィ:-{br}-もし・・・ユーゴをだましていたのなら、-{\\}-その時は・・・!! Gally:If you've been cheating on Yugo, then...!! Gally: If... if you've been fooling Hugo, then...! Gally: if you've been cheating on Hugo then! ガリィ:もし・・・ユーゴをだましていたのなら、その時は・・・!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.