Working on: MP105_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-プレイヤー:-{br}-フリーステージに、エントリーすんのか?クク・・・こいつはいいカモだぜ。 Player:You're going to enter the free stage? Kuku...he's a good sitting duck. Player: You want to enter the free stage? Kuk... this guy is a sitting duck. Player: Are you going to enter the free stage? Kuku: This guy's a sucker. プレイヤー:フリーステージに、エントリーすんのか?クク・・・こいつはいいカモだぜ。
-{b3}-プレイヤー:-{br}-モーターボールをナメてっと、痛ェめに-{\\}-あうぜ?せいぜい覚悟しときな! Player:If you don't like motorballs, you're going to get hurt, aren't you? It's time to prepare yourself! Player: Don't underestimate motorball, or you'll get hurt. Brace yourselves! Player: Don't underestimate Motorball, or you'll get hurt. Be prepared for anything! プレイヤー:モーターボールをナメてっと、痛ェめにあうぜ?せいぜい覚悟しときな!
-{b3}-プレイヤー:-{br}-奥の部屋にあるシリンダーの前に立って-{\\}--{cf30}-○-{b6}-ボタン-{br}-を押せば、デッキマンが出てくる。 Player:If you stand in front of the cylinder in the back room and press the ○ button, the deckman will come out. Player : Stand in front of the cylinder in the back room and press the circle button to reveal Deckman. Player: Stand in front of the cylinder in the back room and press the ○ button to reveal the Deckman. プレイヤー:奥の部屋にあるシリンダーの前に立って○ボタンを押せば、デッキマンが出てくる。
-{b3}-プレイヤー:-{br}-そいつに申請すれば、サーキット走行を-{\\}-おこなうことができるぜ。 Player:If you apply for it, you will be able to drive on the track. Player :. Player: If you apply to him, you'll be able to drive on the circuit. プレイヤー:そいつに申請すれば、サーキット走行をおこなうことができるぜ。
-{WS2503}--{b3}-デッキマン:-{br}-ハロー!ベイビー!何の用だぢゅ? Deckman:Hello! Baby! What the hell do you want? Deckman: Hello! Baby! What do you want? Deckman: Hello! Baby! What do you want? デッキマン:ハロー!ベイビー!何の用だぢゅ?
-{WP-200+034}--{WS2504}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-バックアップをお願いするよ!-{\\}--{[1 }-モーターボールのエントリーをお願いするよ!-{\\}--{[2 }-べつに用はないよ・・・-{i010}- Gally:Back me up, please! I need a motorball entry! I'm not here for you... Gally: Back up, please, Motorball entries! I'm not here for... Gally: Back me up, please! I have nothing to do with this. ガリィ:バックアップをお願いするよ!モーターボールのエントリーをお願いするよ!べつに用はないよ・・・
-{WP-120+050}--{WS1603}--{t0}--{[0 }-データセーブ-{\\}--{[1 }-アイテム購入-{\\}--{[2 }-バックアップは、もういい・・・-{i010}- Enough with the data-save item purchase backup... Enough with the purchase of backups of data-save items... Enough with the data save item purchase backups! データセーブアイテム購入バックアップは、もういい・・・
-{WS2503}--{b3}-デッキマン:-{br}-どのステージへのエントリーを、-{\\}-おこなうかぢゅ? Deckman:Which stage do you want to enter? Deckman: Which stage do you want to enter? Deckman: Which stage should we enter? デッキマン:どのステージへのエントリーを、おこなうかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-ああ!エントリーを頼むよ!-{\\}--{[1 }-やっぱりやめとこうかな・・・?-{i010}- Gally:Oh! I need an entry, please! Maybe I shouldn't do that after all...? Gally: Oh! Entry, please! Maybe I shouldn't do that...? Gally: oh! Get me an entry! I'm still not going to do it, am I? ガリィ:ああ!エントリーを頼むよ!やっぱりやめとこうかな・・・?
-{WS2503}--{b3}-デッキマン:-{br}-ほかに何か、用があるかぢゅ? Deckman:Is there anything else we can do for you? Deckman: What else can I do for you? Deckman: Is there anything else I can do for you? デッキマン:ほかに何か、用があるかぢゅ?
-{WP-200+034}--{WS2504}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-バックアップをお願いするよ!-{\\}--{[1 }-モーターボールのエントリーをお願いするよ!-{\\}--{[2 }-べつに用はないよ・・・-{i010}- Gally:Back me up, please! I need a motorball entry! I'm not here for you... Gally: Back up, please, Motorball entries! I'm not here for... Gally: I need backup! I have nothing to do with this. ガリィ:バックアップをお願いするよ!モーターボールのエントリーをお願いするよ!べつに用はないよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-また何かあれば、いつでも来て-{\\}-欲しいぢゅ! Deckman:If you ever need anything again, I want you to come back anytime! Deckman: If you have any more problems, please come visit us anytime. Deckman: If you need anything else, come by anytime! デッキマン:また何かあれば、いつでも来て欲しいぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-モーターボールのエントリーも、随時-{\\}-受け付け中だぢゅ!準備が整ったら、また来るぢゅ! Deckman:We're also accepting motorball entries any time now! We'll come back when we're ready. Deckman: We are now accepting Motorball entries at any time! I'll come back when I'm ready. Deckman: We're also accepting entries for Motorball! We'll be back when we're ready! デッキマン:モーターボールのエントリーも、随時受け付け中だぢゅ!準備が整ったら、また来るぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-フリーステージへの、-{\\}-ベイビーのエントリー・・・おこなっておいたぢゅ! Deckman:Baby's entry to the free stage...it's done! Deckman: Baby's Entry to the Free Stage...done! Deckman: I've done the entry for the free stage, baby! デッキマン:フリーステージへの、ベイビーのエントリー・・・おこなっておいたぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-それじゃさっそく、サーキットの方へ-{\\}-向かうぢゅ! Deckman:Now, let's head to the track! Deckman: Well then, let's get on with it and head for the track! Deckman: So let's head towards the circuit! デッキマン:それじゃさっそく、サーキットの方へ向かうぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-スタート時刻が、迫ってるぢゅ! Deckman:It's almost time to start! Deckman: The start time is almost up! Deckman: The start time is almost here! デッキマン:スタート時刻が、迫ってるぢゅ!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.