Working on: MP062_1.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b5}-闇医者王:-{br}-お・・・オペ式・・・未完了~ッ!! The Dark Doctor King:O....operative...incomplete! Shady doctor: Oh... operative... incomplete~! Shady doctor: Oopeshiki not completed yet~! 闇医者王:お・・・オペ式・・・未完了~ッ!!
-{b3}-シュミラ:-{br}-シュミラ・・・いっぱい、いっぱい怖かった-{\\}-よ! Shmila:Shmira...I was scared a lot, a lot! Shumira: Shumira...I was scared a lot, a lot! Shumira: Shumira, I was scared a lot, a lot! シュミラ:シュミラ・・・いっぱい、いっぱい怖かったよ!
-{b2}-ガリィ:-{br}-もう大丈夫だよ・・・間に合ってよかった。 Gally:I'm fine...I'm just glad we made it in time. Gally: I'm okay now...I'm glad I made it in time. Gally: It's okay now, I'm glad I made it in time. ガリィ:もう大丈夫だよ・・・間に合ってよかった。
-{b3}-シュミラ:-{br}-カンサスを出てしばらく歩いてると・・・-{@@}-あの闇医者のヤツ、いきなりシュミラに襲いかかって-{\\}-きたね!-{@@}-気が付いたら、この手術台の上に寝かされてたよ! Shmila:We're walking out of Kansas for a while, and then...that dark-skinned man suddenly turns on Shmira! The next thing I know, I'm laying on this operating table! Shumira?啗hen we were walking for a while outside of Kansas... that nightmare attacked Shumira! The next thing you know, I found myself laying on this operating table! Shumira: After we left Kansas, we were walking around for a while when that dark doctor suddenly attacked Shumira! Next thing I know, I'm lying on this operating table! シュミラ:カンサスを出てしばらく歩いてると・・・あの闇医者のヤツ、いきなりシュミラに襲いかかってきたね!気が付いたら、この手術台の上に寝かされてたよ!
-{b3}-シュミラ:-{br}-それから麻酔をかけられて・・・シュミラは-{\\}-ケガ人だからサイボーグ手術をするって言いだしたよ!-{@@}-シュミラのケガ、アイツにさせられたのに!言ってる-{\\}-こと、ムチャクチャね! Shmila:Then they put me under anesthesia...and Shmila says she's an injured person and she's going to do cyborg surgery! Shmira's hurt, he made me do it! What you're saying is a total mess! Shumira: Then they put him under anesthesia... Shumira's injured, so they said they're going to perform cyborg surgery! What you're talking about is pretty messed up! Shumira: Then they put me under anesthesia and said that Shumira was injured and they were going to do cyborg surgery on her! Shumira's injury was caused by him! You're talking nonsense! シュミラ:それから麻酔をかけられて・・・シュミラはケガ人だからサイボーグ手術をするって言いだしたよ!シュミラのケガ、アイツにさせられたのに!言ってること、ムチャクチャね!
-{b2}-ガリィ:-{br}-闇医者王なら、もう私が倒したから心配-{\\}-いらないよ。 Gally:If you're the Dark Doctor King, don't worry, I've already defeated him. Gally: If you're the Dark Doctor King, don't worry, I've already defeated you. Gally: Don't worry about the Dark Doctor King, I already defeated him. ガリィ:闇医者王なら、もう私が倒したから心配いらないよ。
-{b3}-シュミラ:-{br}-ガリィ、あの闇医者のヤツ・・・-{\\}-倒しちゃったね?さすがね!スゴイね!カッコイイね! Shmila:Gally, did you take down that black doctor? You're the best! That's great! That's cool! Shumira: Gally, that dark doctor guy...you beat him, didn't you? That's what I'm talking about! That's awesome! Pretty cool! Shumira: Gally, you beat that dark doctor guy, didn't you? That's great! That's awesome! You're so cool! シュミラ:ガリィ、あの闇医者のヤツ・・・倒しちゃったね?さすがね!スゴイね!カッコイイね!
-{b3}-シュミラ:-{br}-でもハンターなら、あの程度のヤツ・・・-{\\}-倒せてとーぜんね? Shmila:But if you're a hunter, that kind of thing...you should be able to take it down, right? Shumira: But if you're a hunter, you'd be able to take out a guy like that... Shumira: But if you're a hunter, you should be able to beat a guy like that, right? シュミラ:でもハンターなら、あの程度のヤツ・・・倒せてとーぜんね?
-{b3}-シュミラ:-{br}-それよりも、助けに来るのが遅すぎるね!-{\\}-シュミラ、もーダメかと思ったよ!-{@@}-シュミラがサイボーグになってたら・・・いったい-{\\}-どーするつもりか! Shmila:More than that, it's too late to come to the rescue! Shmira, I thought I'd lost it! If Shmira's a cyborg...What the hell is she going to do when she's a cyborg? Shumira: More importantly, you came too late to save me! Shumira: But you're too late to help! シュミラ:それよりも、助けに来るのが遅すぎるね!シュミラ、もーダメかと思ったよ!シュミラがサイボーグになってたら・・・いったいどーするつもりか!
-{b3}-シュミラ:-{br}-よくないね!シュミラ、カンサスの看板-{\\}-ムスメよ!-{@@}-シュミラに万イチのコトあったら、お客さん-{\\}-減っちゃう!マスター悲しむよ? Shmila:That's not good! Shmira, the sign-musume of Kansas! If Schmilla has anything to do with it, we'll have less customers! Master, you'll be sad, won't you? Shumira: It's a bad idea! Shumira, it's a signboard for Kansas. Shumira: That's not good! Shumira, you're the best friend of Kansas! If something happens to Shumira, you'll lose customers! シュミラ:よくないね!シュミラ、カンサスの看板ムスメよ!シュミラに万イチのコトあったら、お客さん減っちゃう!マスター悲しむよ?
-{b2}-ガリィ:-{br}-よしよし・・・もう分かったから、早く-{\\}-カンサスに戻ろう。みんな心配してる・・・ Gally:All right, all right...now that we know, let's get back to Kansas. We're all worried about... Gally: Alright, alright.......now that we've got that out of the way, let's get back to Kansas. Everybody's worried about you. Gally: Alright, alright, alright, alright, alright, alright, alright, alright, alright. We're all worried about you. ガリィ:よしよし・・・もう分かったから、早くカンサスに戻ろう。みんな心配してる・・・
-{b3}-シュミラ:-{br}-なんであきれるか?シュミラホントに-{\\}-カンサスの看板ムスメね! Shmila:Why is that so hard to believe? Shmira, you really are the sign of Kansas, Musume! Shumira: Shumira, you really are Kansas's signature Musume! Shumira: Why do I get tired of you, Shumira? シュミラ:なんであきれるか?シュミラホントにカンサスの看板ムスメね!
-{b3}-シュミラ:-{br}-・・・ちょっと待つよ!人の話はちゃんと-{\\}-聞かないとダメね! Shmila:Wait a minute! You've got to listen to people, you know! Shumira: ...wait a minute! You've got to listen to what people have to say! Shumira: Wait a minute! You've got to listen to what people are saying! シュミラ:・・・ちょっと待つよ!人の話はちゃんと聞かないとダメね!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.