Working on: MP036_17.LDP
Translated and Edited. Quality check. Final in-game test.
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Entry 1:
デッキマン:この1番シリンダーでは、データのセーブ をおこなってるぢゅ!
Deckman:At cylinder 1 you can save your data!
-{WS2503}--{b3}-デッキマン:-{br}-この1番シリンダーでは、データのセーブ-{\\}-をおこなってるぢゅ! Deckman:In this first cylinder, we've got a data save! Deckman: This first cylinder is used to save data. Deckman: In this first cylinder, we're saving the data! デッキマン:この1番シリンダーでは、データのセーブをおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーのハンター・ウォリア-としての-{\\}-足跡は、この私がつづって行くことになるぢゅ。以後-{\\}-よろしくたのむぢゅ。 Deckman:Baby's footsteps as a hunter-warrior will be followed by my own. I'm looking forward to it from now on. Deckman: I'll be following in the footsteps of Baby's Hunter Warrior. Please keep in touch. Deckman: I'll be following in Baby's footsteps as Hunter Warrior. Thank you for your continued support. デッキマン:ベイビーのハンター・ウォリア-としての足跡は、この私がつづって行くことになるぢゅ。以後よろしくたのむぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-さて、早速今までの活動記録をセーブする-{\\}-かぢゅ? Deckman:Now, let's save the record of our activities so far, shall we? Deckman: Now, let's start saving the record of our activities, shall we? Deckman: Okay, let's start saving our activities so far, shall we? デッキマン:さて、早速今までの活動記録をセーブするかぢゅ?
Historical edits:
Entry 4:
ガリィ: データセーブをお願いするよ! やっぱりいいや・・・
Alita: Save the data, please! I don′t want to...
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}- Gally:Save the data, please! It's good... Gally: Data save, please! I don't want to... Gally: I'm gonna need a data save! I knew it! ガリィ:データセーブをお願いするよ!やっぱりいいや・・・
Historical edits:
Entry 5:
デッキマン:ベイビーの生き様・・・しかと記録した ぢゅ!
Deckman:I have documented the life of baby!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの生き様・・・しかと記録した-{\\}-ぢゅ! Deckman:I have documented the life of a baby! Deckman: Baby's Way of Life...and I've Documented It! Deckman: I've got a record of your life, baby! デッキマン:ベイビーの生き様・・・しかと記録したぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ところで・・・親愛なるベイビーに、-{\\}-ひとつ忠告があるぢゅ。 Deckman:By the way, I have one piece of advice for you, dear baby. Deckman: By the way........dear baby, I have a word of advice for you. Deckman: By the way, dear baby, I have a piece of advice for you. デッキマン:ところで・・・親愛なるベイビーに、ひとつ忠告があるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーも既に登録を済ませた、一人前の-{\\}-ハンター・ウォリア-である以上・・・これから-{\\}-どんどんバトルの機会が増えてくると思うぢゅ。 Deckman:Baby has already registered as a full-fledged hunter-warrior...I'm sure there will be more and more opportunities to battle from now on. Deckman: Baby has already registered as a full-fledged Hunter Warrior...I'm sure there will be more and more opportunities to battle in the future. Deckman: Baby has already registered, and as a full-fledged Hunter Warrior, I'm sure he'll have more and more opportunities to battle. デッキマン:ベイビーも既に登録を済ませた、一人前のハンター・ウォリア-である以上・・・これからどんどんバトルの機会が増えてくると思うぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-そうなると・・・いつなんどき死の危険に-{\\}-さらされるやもしれないぢゅ。 Deckman:Then...you could be in danger of dying at any moment. Deckman: Then you are in danger of dying at any moment. Deckman: If that's the case, you may be in danger of death at any moment. デッキマン:そうなると・・・いつなんどき死の危険にさらされるやもしれないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-・・・ああ、あそこでちゃんとセーブを-{\\}-おこなっておけばよかった・・・-{@@}-と、悔やみながら死んでいったハンター・ウォリア-も-{\\}-大勢いると聞くぢゅ。 Deckman:I've heard that there are many Hunter Warriors who have died with regret, thinking, "Oh, I should have saved that one right there... Deckman: ...I've heard that many Hunter Warriors have died regretting that they shouldn't have made the save right there... Deckman: I heard that many Hunter Warriors have died regretting that they should have saved there. デッキマン:・・・ああ、あそこでちゃんとセーブをおこなっておけばよかった・・・と、悔やみながら死んでいったハンター・ウォリア-も大勢いると聞くぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-だから、余計なお節介かも知れないが-{\\}-・・・セーブはなるべくマメにおこなうことを、-{\\}-おすすめするぢゅ。 Deckman:So, it may be an unnecessary meddling, but it is recommended that you save as often as possible. Deckman: So, this may be too much for me to say, but.... Deckman : So, I know this is a bit unnecessary, but I'd recommend saving as often as possible. デッキマン:だから、余計なお節介かも知れないが・・・セーブはなるべくマメにおこなうことを、おすすめするぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-じゃあハンター・ウォリア-の仕事、-{\\}-がんばるぢゅ。 Deckman:Well then, I'm going to do my job as a Hunter Warrior. Deckman: Good luck with your Hunter Warrior work. Deckman: I'll work hard on Hunter Warrior then. デッキマン:じゃあハンター・ウォリア-の仕事、がんばるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-また用があれば、いつでも呼んで欲しい-{\\}-ぢゅ! Deckman:If you ever need me again, I'd love to have you! Deckman: If you need me again, please let me know! Deckman: If you need me again, I'm always here! デッキマン:また用があれば、いつでも呼んで欲しいぢゅ!
Historical edits:
Entry 13:
デッキマン:1番シリンダーでは、データのセーブを おこなってるぢゅ!
Deckman:On cylinder 1 you can save your data!
-{WS2503}--{b3}-デッキマン:-{br}-1番シリンダーでは、データのセーブを-{\\}-おこなってるぢゅ! Deckman:On all cylinders, we've got a data save! Deckman: In the first cylinder, they save the data. Deckman: In cylinder 1, we're saving data! デッキマン:1番シリンダーでは、データのセーブをおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ? Deckman:Are you going to save the record of your activities so far? Deckman: Are you going to save the record of your activities until now? Deckman: Are you going to save the record of your past activities? デッキマン:今までの活動記録をセーブするのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-この2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ! Deckman:With this second cylinder, we're cashing in on the bounty hunter! Deckman: We're redeeming the bounty on this 2nd cylinder! Deckman: This second cylinder is where we exchange bounty for cash! デッキマン:この2番シリンダーでは、賞金首の換金をおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-すでに説明を受けていると思うが・・・-{@@}-ハンター・ウォリア-は、賞金首リストにアップされて-{\\}-いる犯罪者を狩った後、私のところまで申告しに来る-{\\}-ことによって、リストに記載されている額のチップを-{@@}-受け取ることができるぢゅ。 Deckman:As I'm sure you've already been briefed...Hunter Warriors can receive tips in the amount listed on the list by coming to me after hunting criminals who are on the bounty list and declaring them. Deckman: As I'm sure it's been explained to you already... Hunter Warriors who hunt criminals on the bounty list and then come to me to declare themselves as bounty hunters will receive the amount on the list. Deckman: As I'm sure it's already been explained to you, Hunter Warriors can receive a tip of the amount on the list by coming to me after hunting criminals on the bounty list. デッキマン:すでに説明を受けていると思うが・・・ハンター・ウォリア-は、賞金首リストにアップされている犯罪者を狩った後、私のところまで申告しに来ることによって、リストに記載されている額のチップを受け取ることができるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-逆に言えば、いくら賞金首を倒したところ-{\\}-で・・・-{@@}-私に申告をしなければ、いつまでたっても賞金を受け-{\\}-取ることが出来ないので、注意が必要ということ-{\\}-だぢゅ! Deckman:To put it another way, no matter how many bounty hunters you beat...if you don't report to me, you won't be able to receive the prize money for any length of time, so you need to be careful! Deckman: To put it another way, no matter how much you beat the bounty... if you don't file a report to me, you won't get your reward money forever. Deckman: On the contrary, no matter how much bounty you beat, if you don't report it to me, you'll never receive any reward money, so be careful! デッキマン:逆に言えば、いくら賞金首を倒したところで・・・私に申告をしなければ、いつまでたっても賞金を受け取ることが出来ないので、注意が必要ということだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ただし、賞金首を一人倒すたびに、私の-{\\}-ところに来なければ賞金を受け取れないというわけでは-{\\}-ないぢゅ。 Deckman:However, it doesn't mean that every time you defeat a bounty leader, you have to come to me to receive your prize. Deckman: However, it doesn't mean that you have to come to me every time you kill a bounty to get the reward money. Deckman: However, it doesn't mean that you have to come to me every time you defeat a bounty to receive the reward money. デッキマン:ただし、賞金首を一人倒すたびに、私のところに来なければ賞金を受け取れないというわけではないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-賞金首を倒したという事実は、ベイビーの-{\\}-脳にデータとしてストックされていくので、ある程度の-{\\}-数を倒してから来てもらっても一向にかまわないぢゅ。 Deckman:The fact that you've defeated a bounty leader will be stored in your baby's brain as data, so it doesn't matter if you've defeated a certain number of them before they come. Deckman: The fact that you killed the bounty is stored in your brain as data, so I don't mind if you come back after you've killed a certain number of them. Deckman: The fact that you've defeated a bounty will be stored as data in the baby's brain, so it doesn't matter if you come back after you've defeated a certain number. デッキマン:賞金首を倒したという事実は、ベイビーの脳にデータとしてストックされていくので、ある程度の数を倒してから来てもらっても一向にかまわないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-その場合、倒した賞金首の合計額が、一気-{\\}-に支払われることになるぢゅ。 Deckman:In this case, the total amount of the bounty leader that was defeated would be paid out at once. Deckman: In that case, the total amount of the bounty you beat will be paid at once. Deckman: In that case, the total amount of bounty you defeated will be paid at once. デッキマン:その場合、倒した賞金首の合計額が、一気に支払われることになるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-さて・・・ベイビーは、もう賞金首を-{\\}-狩って来てるのかぢゅ? Deckman:Now...Baby, have you gone hunting for your bounty hunter yet? Deckman: Well...is baby already hunting the bounty? Deckman: Well baby, have you hunted down the bounty yet? デッキマン:さて・・・ベイビーは、もう賞金首を狩って来てるのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-さっそく、賞金首の換金をおこなうか-{\\}-ぢゅ? Deckman:Shall we start cashing in on the prize head immediately? Deckman: Let's get started on the bounty conversion. Deckman: Let's get started on the bounty exchange, shall we? デッキマン:さっそく、賞金首の換金をおこなうかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだ狩ってきてないよ・・・-{i010}- Gally:Thank you for the cash! I haven't been hunting... Gally: I need to redeem my money! I haven't gone hunting. Gally: redemption please! I haven't hunted it down yet. ガリィ:換金をお願いするよ!まだ狩ってきてないよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-繰り返すが・・・賞金首を狩ったら、-{\\}-ちゃんとここに来てチップを受け取るのを忘れないよう-{\\}-にするぢゅ! Deckman:I repeat...when you hunt a bounty hunter, don't forget to come back here to get your chips! Deckman: I repeat...when you hunt a bounty, make sure you come back here to get your tip! Deckman: I repeat, if you hunt bounty, remember to come here and collect your tip! デッキマン:繰り返すが・・・賞金首を狩ったら、ちゃんとここに来てチップを受け取るのを忘れないようにするぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-さもないと・・・自分のボディのメンテ-{\\}-ナンスも出来ないほどの、ビンボ-暮らしをしなければ-{\\}-ならないことになるぢゅ。 Deckman:Otherwise...you'll have to live a bimbo life to the point where you can't even maintain your own body. Deckman: Or you'll have to live a life of bimbo that you can't even maintain your own body. Deckman: Or else you'll have to live in a bimbo, unable to maintain your own body. デッキマン:さもないと・・・自分のボディのメンテナンスも出来ないほどの、ビンボ-暮らしをしなければならないことになるぢゅ。
Historical edits:
Entry 27:
デッキマン:さて。それじゃ、どんどん賞金首を狩って 来るぢゅ!
Deckman:Well. Keep on hunting down the criminals!
-{WS2503}--{b3}-デッキマン:-{br}-さて。それじゃ、どんどん賞金首を狩って-{\\}-来るぢゅ! Deckman:Well. I'm going to hunt down the bounty hunter! Deckman: Well, I'm going to go hunting for bounty. I'm going to go hunting for bounty then! Deckman: Well. Let's go hunt some more bounty! デッキマン:さて。それじゃ、どんどん賞金首を狩って来るぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの活躍と幸運を期待するぢゅ! Deckman:Wishing you all the best and good luck, baby! Deckman: Wishing you good luck and good luck! Deckman: Good luck and good luck to you baby! デッキマン:ベイビーの活躍と幸運を期待するぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ! Deckman:In cylinder number two, we're cashing in on the bounty hunter! Deckman: We're redeeming the bounty at the second cylinder! Deckman: In cylinder 2, we're redeeming bounty! デッキマン:2番シリンダーでは、賞金首の換金をおこなってるぢゅ!
Historical edits:
Entry 30:
デッキマン:賞金首の換金をおこなうかぢゅ?
Deckman:Do you want to cash in your bounty?
-{WS2503}--{b3}-デッキマン:-{br}-賞金首の換金をおこなうかぢゅ? Deckman:Do you want to cash in on the bounty leader? Deckman: Do you want to redeem the bounty? Deckman: Do you want to redeem your bounty? デッキマン:賞金首の換金をおこなうかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだいいよ・・・-{i010}- Gally:Thank you for the cash! I'm not... Gally: I need to redeem my money! I'm not done. Gally: I'm going to need a cash advance! Still good. ガリィ:換金をお願いするよ!まだいいよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-また新たな犯罪者の追跡を開始するのか-{\\}-ぢゅ? Deckman:We're going to start tracking new criminals again? Deckman: Are we going to start tracking down another criminal? Deckman: Are we going to start tracking new criminals again? デッキマン:また新たな犯罪者の追跡を開始するのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-仕事熱心で、結構なことだぢゅ! Deckman:You're a hard worker, that's great! Deckman: You have a great work ethic. Deckman: Your work ethic is quite impressive! デッキマン:仕事熱心で、結構なことだぢゅ!
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-賞金首ザパン・・・って・・・一体どういうこと?-{\\}--{[1 }-相変わらずロクな賞金首がアップされてないね?-{i010}- Gally:Bounty hunter Zapan...what the hell does that mean? Still no good bounty hunters posted, huh? Gally: bountyZapan...what the hell does that mean? You still haven't uploaded a rogue bounty, have you? Gally: What the hell does bountyZapan mean? I don't see a lot of bounty being uploaded as usual. ガリィ:賞金首ザパン・・・って・・・一体どういうこと?相変わらずロクな賞金首がアップされてないね?
-{WS2503}--{b3}-デッキマン:-{br}-ザパン?ああ!その名前なら、聞いた-{\\}-ことがあるぢゅ。 Deckman:Zapan? Oh! I've heard that name before. Deckman: Zapan? I've heard of that name before. Deckman: Zapan? I've heard that name before. デッキマン:ザパン?ああ!その名前なら、聞いたことがあるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-・・・たしか・・・殺人罪で賞金首リスト-{\\}-にアップされた、元ハンター・ウォリア-のことだぢゅ? Deckman:You're referring to the ex-Hunter Warrior who was put on the bounty list for murder, right? Deckman: ...you mean the former Hunter Warrior who was put on the bounty list for murder? Deckman: I think you mean the former Hunter Warrior who was put on the bounty list for murder? デッキマン:・・・たしか・・・殺人罪で賞金首リストにアップされた、元ハンター・ウォリア-のことだぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-リストにアップされたのは、かなり以前の-{\\}-ことだったと思うが・・・ベイビーはなぜ今頃になって-{\\}-そんな古い話を持ち出すのかぢゅ? Deckman:I think it was a long time ago that she was on the list...Why is Baby bringing up such an old story now? Deckman: I think it was a long time ago that I was on the list... Why is baby bringing up such an old story now? Deckman: I know it was a long time ago that you were on the list, but why are you bringing up such an old story now, baby? デッキマン:リストにアップされたのは、かなり以前のことだったと思うが・・・ベイビーはなぜ今頃になってそんな古い話を持ち出すのかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-だって・・・賞金首リストにザパンの情報が・・・-{\\}--{[1 }-・・・いや・・・なんでもないよ・・・-{i010}- Gally:Because......there's information about Zapan on the bounty list......no......nothing. Gally: Because... Zapan information on the bounty list... no... it's nothing... Gally: Because there's Zapan's info on the bounty list, and not for nothing! ガリィ:だって・・・賞金首リストにザパンの情報が・・・・・・いや・・・なんでもないよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-ザパンが賞金首リストにアップされたのは-{\\}-もう2年近くも前のこと・・・-{@@}-したがってそのデータは、とっくの昔にライブラリの-{\\}-方へ移送されているはずだぢゅ・・・ Deckman:It's been nearly two years since Zapan was added to the prize list ...so that data should have been transferred to the library long ago ... Deckman: Zapan was added to the bounty list almost 2 years ago... so the data should have been transferred to the library a long time ago... Deckman: Zapan was uploaded to the bounty list almost two years ago, so the data should have been transferred to the library long ago. デッキマン:ザパンが賞金首リストにアップされたのはもう2年近くも前のこと・・・したがってそのデータは、とっくの昔にライブラリの方へ移送されているはずだぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-おそらくそれは・・・ライブラリ内に収め-{\\}-られていたザパンの情報を、何者かが検索したため-{\\}-再表示されたものと思われるぢゅ。 Deckman:Perhaps it is because someone searched for Zapan's information in the library, and it appears to have reappeared. Deckman: It was probably...someone searching for information on Zapan that was in the library, and it was redisplayed. Deckman: It's probably because someone searched for Zapan's information in the library, and it reappeared. デッキマン:おそらくそれは・・・ライブラリ内に収められていたザパンの情報を、何者かが検索したため再表示されたものと思われるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-・・・賞金首リストとは、一般的に-{\\}-ネットマンが表示するものがその全てだと思われがち-{\\}-だが、それは誤りだぢゅ! Deckman:It's easy to think that the prize list is all that a netman displays, but you're wrong! Deckman: ... People tend to think that a bounty list is all that Netman has to offer, but they're wrong! Deckman: The bounty list is generally thought to be everything that Netman shows, but that's not true! デッキマン:・・・賞金首リストとは、一般的にネットマンが表示するものがその全てだと思われがちだが、それは誤りだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ネットマンに表示される賞金首のデータは-{\\}-膨大な犯罪者リストの一部に過ぎないんだぢゅ! Deckman:The bounty hunter data displayed on Netflix is no less than a part of a huge list of criminals! Deckman: The bounty data displayed on Netman is just one part of a huge list of criminals. Deckman: The bounty data displayed on Netman is just part of a huge list of criminals! デッキマン:ネットマンに表示される賞金首のデータは膨大な犯罪者リストの一部に過ぎないんだぢゅ!
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-・・・どういうこと?-{\\}--{[1 }-もういいよ。だいたい状況は分かった・・・-{i010}- Gally:What do you mean? That's enough. I think I have a pretty good idea what's going on... Gally: ... What do you mean? It's okay. I understand the situation... Gally: What do you mean? I don't know. I know what's going on. ガリィ:・・・どういうこと?もういいよ。だいたい状況は分かった・・・
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーも知っての通り、ここクズ鉄町-{\\}-では絶えず犯罪が発生していて、その犯罪者達のデータ-{\\}-は、数年分さかのぼるだけでも膨大な数にのぼるぢゅ! Deckman:As Baby knows, there's constant crime here in Kuzu Tekko, and the data on these criminals is staggering, even going back years! Deckman: As you know, crimes are constantly occurring here at the Scrapyard, and the amount of data on these criminals, even going back a few years, is enormous! Deckman: As you know, baby, there's a lot of crime going on here at the Scrapyard, and the data on the criminals is huge, even if you only go back a few years! デッキマン:ベイビーも知っての通り、ここクズ鉄町では絶えず犯罪が発生していて、その犯罪者達のデータは、数年分さかのぼるだけでも膨大な数にのぼるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-それらのデータ全てを、常にネットマン-{\\}-に表示させておくのは、あまりに非効率的だぢゅ? Deckman:It's too inefficient to keep all that data on Netman at all times, isn't it? Deckman: It's too inefficient to have all of that data displayed in Netman at all times. Deckman: It's too inefficient to have all that data displayed on Netman all the time, isn't it? デッキマン:それらのデータ全てを、常にネットマンに表示させておくのは、あまりに非効率的だぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-だから、賞金首リストにアップされてから-{\\}-一定期間が過ぎた犯罪者のデータは、生死不明・・・-{@@}-あるいは追跡不能と判断され、賞金首リストのさらに奥-{\\}-深い階層下にあるライブラリ内へと移送され、-{\\}-ネットマンからは閲覧できなくなってしまうんだぢゅ! Deckman:That's why the data of criminals that have been on the bounty list for a certain period of time will be deemed untraceable or untraceable, and will be transferred to a library further down the hierarchy of the bounty list, and will be unavailable to Netman! Deckman: So if a criminal has been on the bounty list for a certain period of time, their data is deemed dead or alive or untraceable and transferred to a library deeper down the bounty list, where it is no longer visible to Netman. Deckman: So, after a certain period of time after being uploaded to the bounty list, the data of the criminals will be deemed untraceable or undead, and will be transferred to a library deeper down the bounty list, and will no longer be viewable by Netman! デッキマン:だから、賞金首リストにアップされてから一定期間が過ぎた犯罪者のデータは、生死不明・・・あるいは追跡不能と判断され、賞金首リストのさらに奥深い階層下にあるライブラリ内へと移送され、ネットマンからは閲覧できなくなってしまうんだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-つまり、基本的にネットマンは、ごく最近-{\\}-アップされた賞金首のデータしか持っていないという-{\\}-ことだぢゅ!-{@@}-・・・ただし、一度ライブラリに移送された古いデータ-{\\}-が、再びネットマンに表示される場合もあるぢゅ! Deckman:So basically, Netman only has data on the most recently uploaded prize winners! However, there are cases where old data that has been transferred to the library will appear again on Netman! Deckman: So basically, Netman only has the most recently uploaded bounty data. However, old data that was once transferred to the library may be displayed again in Netman! Deckman: So, basically, Netman only has the most recently uploaded bounty data! However, there are cases where old data that was once transferred to the library will appear in Netman again! デッキマン:つまり、基本的にネットマンは、ごく最近アップされた賞金首のデータしか持っていないということだぢゅ!・・・ただし、一度ライブラリに移送された古いデータが、再びネットマンに表示される場合もあるぢゅ!
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-それって、どういう場合?-{\\}--{[1 }-もういいよ。だいたい状況は分かった・・・-{i010}- Gally:What do you mean by that? That's enough. I think I have a pretty good idea what's going on... Gally: What kind of case is that? It's okay. I understand the situation... Gally: What does that mean? Gally: What does that mean? I know what's going on. ガリィ:それって、どういう場合?もういいよ。だいたい状況は分かった・・・
-{WS2503}--{b3}-デッキマン:-{br}-・・・ライブラリ内へと移送された犯罪者-{\\}-データは、その犯罪者の死亡がファクトリーによって-{\\}-確認されるまで抹消されることはないので、-{@@}-必要であればハンター・ウォリア-のリクエストに-{\\}-応じて検索することができるぢゅ! Deckman:Criminal data transferred into the Library will not be erased until the death of the criminal is confirmed by the Factory, so it can be searched upon Hunter Warrior's request if necessary! Deckman: ... Criminal data transferred to the Library is not erased until the Factory confirms the death of the offender, so it can be searched upon Hunter Warrior's request, if necessary! Deckman: Criminal data transferred into the library will not be erased until the death of the criminal is confirmed by the factory, so it can be retrieved upon request by the Hunter Warrior if necessary! デッキマン:・・・ライブラリ内へと移送された犯罪者データは、その犯罪者の死亡がファクトリーによって確認されるまで抹消されることはないので、必要であればハンター・ウォリア-のリクエストに応じて検索することができるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-その際検索され、ヒットしたデータに-{\\}-関しても、またしばらくの間はネットマンのリストに-{\\}-表示されるようになるんだぢゅ!-{@@}-ザパンのデータがネットマンに表示されていたのも、-{\\}-おそらくはそういう理由からだろうぢゅ! Deckman:It will then be searched, and the data you get will also appear on Netman's list for a while! That's probably why Zapan's data was being displayed on Netman! Deckman: The data retrieved and found will also appear in Netman's list for some time to come. Deckman: The data that was searched and found will also appear in Netman's list for a while! Perhaps that's why Zapan's data appeared in Netman! デッキマン:その際検索され、ヒットしたデータに関しても、またしばらくの間はネットマンのリストに表示されるようになるんだぢゅ!ザパンのデータがネットマンに表示されていたのも、おそらくはそういう理由からだろうぢゅ!
-{s3}--{t0}--{a1}--{n1}-そうか・・・じゃあ、さっきのおじいさんがザパンの-{\\}-データをリクエストしたということなのかな? I see...So that means that the old man earlier requested Zapan's data? Okay... So, does that mean that the old man who was just here requested Zapan's data? So, does that mean that the old man requested Zapan's data? そうか・・・じゃあ、さっきのおじいさんがザパンのデータをリクエストしたということなのかな?
-{WS2503}--{b2}-ガリィ:-{br}-つまり・・・ザパンは、賞金首リストにアップ-{\\}-されてから2年もの間、ハンターに狩られることなく、-{\\}-今もどこかで生き続けている・・・と? Gally:So...Zapan is still out there somewhere, not being hunted by hunters for two years after he was put on the Bounty List...? Gally: So... Zapan has been on the bounty list for two years now and is still alive somewhere, not being hunted by hunters...? Gally: So you're saying that Zapan has been on the bounty list for two years without being hunted by hunters, and is still alive somewhere? ガリィ:つまり・・・ザパンは、賞金首リストにアップされてから2年もの間、ハンターに狩られることなく、今もどこかで生き続けている・・・と?
-{WS2503}--{b3}-デッキマン:-{br}-さあ?それは何とも言えないぢゅ。 Deckman:I don't know. It's hard to say. Deckman: What now? It's hard to say. Deckman: Well? It's hard to say. デッキマン:さあ?それは何とも言えないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-ライブラリからデータ抹消されていないと-{\\}-言っても、それは単にハンター・ウォリア-に-{\\}-狩られてないということでしかないぢゅ。 Deckman:Even though the data hasn't been wiped from the library, it simply means that it hasn't been hunted by Hunter Warriors. Deckman: Saying that it hasn't been wiped from the library just means that it's not hunted by Hunter Warrior. Deckman: Even if the data hasn't been erased from the library, that just means that it hasn't been hunted by Hunter Warrior. デッキマン:ライブラリからデータ抹消されていないと言っても、それは単にハンター・ウォリア-に狩られてないということでしかないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-すでにどこかで死んでいる可能性だって、-{\\}-無いとは言えないぢゅ。 Deckman:It's not impossible to say that there's a possibility that they've already died somewhere. Deckman: It's not impossible that he could be dead somewhere. Deckman: It's not impossible that he's already dead somewhere. デッキマン:すでにどこかで死んでいる可能性だって、無いとは言えないぢゅ。
-{b2}-ガリィ:-{br}-他に何か、賞金首に関する情報は無いの? Gally:Do you have any other information on the bounty hunter? Gally: Do you have any other information about bounty? Gally: Is there any other information about bounty? ガリィ:他に何か、賞金首に関する情報は無いの?
-{WS2503}--{b3}-デッキマン:-{br}-最近は、これといって目新しい犯罪者が、-{\\}-賞金首リストにアップされてこなくなってるぢゅ。 Deckman:Lately, there have been no new criminals on the bounty list. Deckman: There are no new criminals on the bounty list these days. Deckman: Lately, no new criminals have been uploaded to the bounty list. デッキマン:最近は、これといって目新しい犯罪者が、賞金首リストにアップされてこなくなってるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-ま、クズ鉄町も少しは、浄化されてきたと-{\\}-いうことかぢゅ? Deckman:Well, it looks like the Kuzu Iron Town has been cleansed up a bit, huh? Deckman: Well, the Scrapyard has been purified a little bit, hasn't it? Deckman: Well, I guess the Scrapyard has been cleansed a bit, huh? デッキマン:ま、クズ鉄町も少しは、浄化されてきたということかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-今までの戦果を確認するかぢゅ? Deckman:Well, without further ado...Baby! Let's see what we've got so far. Deckman: Well, aside from that...baby! Want to see what we've done so far? Deckman: Well, that's all right, baby! Let's go over the results of the battle so far, shall we? デッキマン:ま、それはさておき・・・ベイビー!今までの戦果を確認するかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-別にいいよ・・・-{\\}--{[1 }-一応確認しとこうかな?-{i010}- Gally:It's okay. I...I'm just gonna check it out, okay? Gally: No problem... I'll check it out just in case. Gally: I don't mind, I just want to make sure. ガリィ:別にいいよ・・・一応確認しとこうかな?
-{WS2503}--{b3}-デッキマン:-{br}-ところで・・・賞金首リストにはまだ-{\\}-アップされてきていないが、どうやらストリートの方が-{\\}-にぎやかになってきてるようだぢゅ。 Deckman:By the way...It hasn't been added to the prize list yet, but it looks like the streets are getting more crowded. Deckman: By the way...not yet on the bounty list, but it seems the streets are getting more crowded. Deckman: By the way, the bounty list hasn't been uploaded yet, but it looks like the streets are getting more crowded. デッキマン:ところで・・・賞金首リストにはまだアップされてきていないが、どうやらストリートの方がにぎやかになってきてるようだぢゅ。
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-・・・あらたに犯罪が発生し始めてるの?-{\\}--{[1 }-わかってる・・・なんとかするつもりだよ・・・-{i010}- Gally:There's been a new crime spree? I know. I'm going to do something about it. Gally: ... Are we starting to see a new crime? I know, I know. I'll take care of it. Gally: Is there a new crime wave starting to form? I know, and I'm going to do something about it. ガリィ:・・・あらたに犯罪が発生し始めてるの?わかってる・・・なんとかするつもりだよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-どうやらストリートのあたりに、また-{\\}-通り魔が出没しはじめたようだぢゅ。 Deckman:It seems the streets are starting to be infested with demons again. Deckman: It looks like the streets are starting to be infested again. Deckman: It seems that street thugs have started appearing around the streets again. デッキマン:どうやらストリートのあたりに、また通り魔が出没しはじめたようだぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-すでに何人かの犠牲者が出ている模様だ-{\\}-が・・・現在のところ犯人の確定が為されていないため-{\\}-に、賞金首リストへアップはされてないぢゅ。 Deckman:There are already several victims, but as the culprit has not been identified yet, he has not been listed on the bounty list. Deckman: There may have been some victims already.......but as the culprit has not been identified yet, he's not on the bounty list. Deckman: It seems that there have already been a few casualties, but since the culprit has not been confirmed as of yet, he has not been added to the bounty list. デッキマン:すでに何人かの犠牲者が出ている模様だが・・・現在のところ犯人の確定が為されていないために、賞金首リストへアップはされてないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-現行犯で狩ってもらって差し支え無いが・-{\\}-・・追跡の際には、少し用心しておいた方がいいぢゅ! Deckman:You're welcome to hunt them down red-handed...but you'd better be a little cautious in your pursuit! Deckman: I'd let you hunt them red-handed, but........be a little cautious when you go after them! Deckman: You're welcome to hunt me down on sight, but you'd better be a little cautious when tracking me down! デッキマン:現行犯で狩ってもらって差し支え無いが・・・追跡の際には、少し用心しておいた方がいいぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-というのも、今回の通り魔は・・・-{\\}-どうやらハンター・ウォリア-だけに狙いを絞ってる-{\\}-みたいだからだぢゅ! Deckman:Because this time's demon...it seems to be targeting only the Hunter Warriors! Deckman: It seems that this time, they're only targeting Hunter Warrior... Deckman: That's because it looks like this time the street thugs are only targeting Hunter Warriors! デッキマン:というのも、今回の通り魔は・・・どうやらハンター・ウォリア-だけに狙いを絞ってるみたいだからだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-・・・女性ばかりを狙うとか、生身の人間-{\\}-ばかりを狙うとか・・・-{@@}-通り魔によって、嗜好は様々だが・・・ハンター・-{\\}-ウォリア-だけを狙う通り魔なんて、聞いたことも-{\\}-無いぢゅ! Deckman:Some go after women, some go after flesh and blood, some go for women, some go for people of all tastes, but I've never heard of anyone going after just the hunter warriors! Deckman: ...Some go after women, some go after flesh and blood...Different street spirits have different tastes...but I've never heard of a street spirit that only goes after hunter-warriors! Deckman: Different street thugs have different tastes in targeting women and flesh and blood, but I've never heard of a street thug who only targets hunter-warriors! デッキマン:・・・女性ばかりを狙うとか、生身の人間ばかりを狙うとか・・・通り魔によって、嗜好は様々だが・・・ハンター・ウォリア-だけを狙う通り魔なんて、聞いたことも無いぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-だが、犯人はハンターだけに狙いを付けて-{\\}-いることに間違いないぢゅ!-{@@}-今までの犠牲者全てがハンター・ウォリア-であったと-{\\}-いう事実が、それを物語ってるぢゅ! Deckman:But the culprit is sure to have his sights set on the hunter alone! The fact that all the victims so far have been Hunter Warriors speaks for itself! Deckman: But I'm sure the killer is only targeting the hunters. The fact that all of the victims so far have been Hunter Warriors speaks for itself! Deckman: But there's no doubt that the killer is only targeting Hunters! The fact that all of his victims so far have been Hunter Warriors speaks for itself! デッキマン:だが、犯人はハンターだけに狙いを付けていることに間違いないぢゅ!今までの犠牲者全てがハンター・ウォリア-であったという事実が、それを物語ってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ともかく・・・このまま放置しておくこと-{\\}-は出来ないぢゅ!ベイビーには、何とかこの通り魔の-{\\}-割り出しをお願いしたいぢゅ! Deckman:Anyway...we can't just leave it like this! I want you to find out who this demon is! Deckman: Anyway... we can't just leave it like this! I wish you could get baby to help me figure out this street monster! Deckman: Anyway, we can't just leave it like this! I want you to find out who this street monster is! デッキマン:ともかく・・・このまま放置しておくことは出来ないぢゅ!ベイビーには、何とかこの通り魔の割り出しをお願いしたいぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-よろしく頼むぢゅ! Deckman:I'm counting on you! Deckman: It's a pleasure to work with you! Deckman: I'll be counting on you! デッキマン:よろしく頼むぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-じゃ、またいつでも来るぢゅ!-{\\}-ベイビーの健闘を期待してるぢゅ! Deckman:Well, I'll be back any day! We're hoping for good things from you, baby! Deckman: I'll come back anytime! We're expecting good luck with the baby. Deckman: Well, I'll be back anytime! I hope you do well, baby! デッキマン:じゃ、またいつでも来るぢゅ!ベイビーの健闘を期待してるぢゅ!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.