Working on: MP015_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WP-072+008}--{WS0906}--{t0}-何階に行こうかな?-{w+02}--{[1 }-4階-{\\}--{w+02}--{[2 }-3階-{\\}--{w+02}--{[3 }-2階-{\\}--{w+02}--{[DD4 }-1階-{\\}--{w+02}--{[5 }-地下-{i010}- What floor should we go to? 4, 3, 2, 1, basement. Which floor do you want to go to, the fourth floor, the third floor, the second floor, the first floor, the basement? What floor shall we go to, the fourth, the third, the second, the first, the basement? 何階に行こうかな?4階3階2階1階地下
-{b3}-ゴンズ:-{br}-ほっほっほ。どうやら昨夜はメイワクかけ-{\\}-ちまったみたいだなあ。 Gonzu:Ho-ho-ho. I think I spent last night in Maywak. Gonzu: Hohohohoho. It looks like I got a bit of a nightmare last night. Gonzu: Ho-ho-ho. It looks like I put a lot of excitement into it last night. ゴンズ:ほっほっほ。どうやら昨夜はメイワクかけちまったみたいだなあ。
-{b3}-ゴンズ:-{br}-反省しとるよ。自分じゃ全然覚えとらんのだが-{\\}-な。 Gonzu:I'm reflective. I don't remember it myself. Gonzu: I'm sorry about that. I don't even remember what I did. Gonzu: I'm sorry about that. I don't remember anything about it. ゴンズ:反省しとるよ。自分じゃ全然覚えとらんのだがな。
-{b3}-ゴンズ:-{br}-ところで、今からおでかけかね?-{@@}-まあ、あまり遅くならんうちに帰ってくるようにした方-{\\}-がいい。 Gonzu:By the way, are you going to go out now? Well, it's better to come back before it's too late. Gonzu: By the way, are you going out now? Well, you'd better try to get home before it gets too late. Gonzu: By the way, are you going out now? Gonzu: So, are you going out now? ゴンズ:ところで、今からおでかけかね?まあ、あまり遅くならんうちに帰ってくるようにした方がいい。
-{b3}-ゴンズ:-{br}-ここのところ、女ばかりを狙った連続殺人事件-{\\}-が起きてるらしいからな。 Gonzu:I heard that there have been a lot of serial murders targeting women these days. Gonzu: I've heard that there's been a series of murders targeting only women recently. Gonzu: I've heard that there's been a series of murders targeting women recently. ゴンズ:ここのところ、女ばかりを狙った連続殺人事件が起きてるらしいからな。
-{b3}-ゴンズ:-{br}-ストリートに行くのなら、あまり遅くならん-{\\}-うちに帰ってくるようにするんだぞ。 Gonzu:If you're going to the streets, try to get back before it's too late. Gonzu: If you're going to the streets, make sure you're back before it's too late. Gonzu: If you're going to the streets, make sure you get back before it's too late. ゴンズ:ストリートに行くのなら、あまり遅くならんうちに帰ってくるようにするんだぞ。
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.