Working on: MP007_13.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-イド:-{br}-何だって?-{\\}-メギル商会が、ファクトリーの施設を破壊したって? Ido:I'm sorry? Megill and Company destroyed the Factory facility? The Megil Corporation destroyed the Factory's facilities? Ido: What did you say, the Megil Corporation destroyed the factory facilities? イド:何だって?メギル商会が、ファクトリーの施設を破壊したって?
-{WS2503}--{b3}-イド:-{br}-驚いたな・・・-{\\}-なかなか尻尾を見せなかった、あの慎重な男が・・・-{\\}-まさかそんな派手なことをやらかすなんて・・・-{@@}--{b3}-イド:-{br}-ファクトリー関連施設の破壊は、明らかに-{\\}-A級犯罪・・・いよいよあのメギルにも、-{\\}-終わりの時が近付いたか・・・-{@@}--{b3}-イド:-{br}-そうだ、ガリィ! Ido:I'm surprised ...that a discreet man who didn't show a lot of tail ...would make such a big deal out of it ...Ido. The destruction of the factory facility is clearly a class A crime...Ido: The end is near. That's right, Gally! Ido?唔'm surprised...that cautious man who never showed his tail...never thought he'd do something so spectacular...Ido?啜he destruction of the factory-related facility is clearly a class A crime...the end is finally near for that Megil...Ido?唳es, Gally! Ido: I'm surprised that the cautious man who never showed his tail could pull off something so spectacular. Ido: Destroying a factory facility is clearly a Class A crime. イド:驚いたな・・・なかなか尻尾を見せなかった、あの慎重な男が・・・まさかそんな派手なことをやらかすなんて・・・イド:ファクトリー関連施設の破壊は、明らかにA級犯罪・・・いよいよあのメギルにも、終わりの時が近付いたか・・・イド:そうだ、ガリィ!
-{WS2503}--{b3}-イド:-{br}-丁度いいじゃないか!-{\\}-次の賞金首のターゲットとして、-{\\}-メギルを追ってみるっていうのはどうだい? Ido:Oh, just in time! Why don't we go after Megill as the next bounty hunter's target? Ido: Just in time! How would you feel about going after Megil as your next bounty target? Ido: Just what I was thinking! How about we go after Megil as our next bounty target? イド:丁度いいじゃないか!次の賞金首のターゲットとして、メギルを追ってみるっていうのはどうだい?
-{WS2503}--{b3}-イド:-{br}-かつてのメギル商会は、確かに巨大な-{\\}-犯罪組織だった・・・-{@@}-だけどヤツ自身は、ほぼ生身のボディのままで・・・-{\\}-特にサイボーグ化による身体能力の強化等も-{\\}-おこなってなかったはずだからね・・・ Ido:It's true that the former Megill Trading Company was a huge criminal organization ...but he himself was almost a flesh-and-blood body ...especially since he hadn't enhanced his physical abilities by becoming a cyborg ... Ido: The former Megil Corporation was a huge criminal organization... but he was mostly in a flesh-and-blood body... without the physical enhancements that come with cyborgization... Ido: The Megil Corporation used to be a huge criminal organization, but I'm pretty sure they didn't enhance his physical abilities by making him a cyborg. イド:かつてのメギル商会は、確かに巨大な犯罪組織だった・・・だけどヤツ自身は、ほぼ生身のボディのままで・・・特にサイボーグ化による身体能力の強化等もおこなってなかったはずだからね・・・
-{WS2503}--{b3}-イド:-{br}-おそらく君にとっては、かなり楽な部類の-{\\}-仕事になるんじゃないかな? Ido:It's probably going to be a pretty easy part of the job for you, isn't it? Ido: It's probably going to be a pretty easy job for you, isn't it? Ido: It's probably going to be a pretty easy part of the job for you, isn't it? イド:おそらく君にとっては、かなり楽な部類の仕事になるんじゃないかな?
-{b3}-市民:-{br}-メギルを狩るってのも、確かに重要なこと-{\\}-だろうけど・・・ Citizen:I'm sure the hunt for Megill is important, but... Citizen : Hunting Megil would certainly be important, but... Citizen: Hunting Megil is probably important, but... 市民:メギルを狩るってのも、確かに重要なことだろうけど・・・
-{b3}-市民:-{br}-ううう・・・俺をこんな目に遭わせやがった、-{\\}-脊椎強盗犯のことも一応気にかけといてくれよな・・・ Citizen:Uh-oh...you can take care of the spine robbers who did this to me, too. Citizen: Uhhhhh... You ought to pay attention to the spine robber who did this to me... Citizen: Ugh, just in case you're wondering about the spinal robbers who did this to me. 市民:ううう・・・俺をこんな目に遭わせやがった、脊椎強盗犯のことも一応気にかけといてくれよな・・・
-{b3}-市民:-{br}-犯人の割り出しが困難だってことは-{\\}-分かってるけどさ・・・ Citizen:I know it's hard to figure out who did this, but... Citizen : I know it's hard to figure out who did this, but... Citizen: I know it's hard to find out who did it, but... 市民:犯人の割り出しが困難だってことは分かってるけどさ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.