Working on: MP010_3.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-市民:-{br}-どうだったね?ストリートじゃあ、その金ピカの-{\\}-腕が注目のマトになったんじゃないかい? Citizen:How'd it go? Isn't your golden arm the center of attention on the street? Citizen: How did it go? On the street, I'm guessing those gilded arms have become the focus of attention. Citizen: How did it go? Didn't your shiny arms make you the center of attention on the streets? 市民:どうだったね?ストリートじゃあ、その金ピカの腕が注目のマトになったんじゃないかい?
-{b3}-市民:-{br}-クズ鉄町には、大量のボディパーツが流通しちゃ-{\\}-あいるが、それ程高級なモノはめったに見ないからな。 Citizen:There are a lot of body parts in the Kuzu Iron Town, but you rarely see anything that high class. Citizen : A lot of body parts are available in the Scrapyard, but you don't see such a high quality ones very often. Citizen: There are a lot of body parts available on the Scrapyard, but you rarely see anything that high-end. 市民:クズ鉄町には、大量のボディパーツが流通しちゃあいるが、それ程高級なモノはめったに見ないからな。
-{b3}-市民:-{br}-それより、さっきからイド先生が心配そうな顔を-{\\}-して、何度も様子を見にきとったぞ? Citizen:By the way, Dr. Ido has been checking on you for a while now with a worried look on his face. Citizen: Hey, Ido-sensei has come to check on you a few times. Citizen: More importantly, I noticed that Ido-sensei kept coming over to check on you with a worried look on his face. 市民:それより、さっきからイド先生が心配そうな顔をして、何度も様子を見にきとったぞ?
-{b3}-市民:-{br}-暗くなってきたことだし、そろそろ戻って-{\\}-やったらどうだね? Citizen:Well, now that it's getting dark, why don't we get back to it? Citizen : Now that it's getting dark, why don't we get him back? Citizen: It's getting dark, so why don't we go back and do it? 市民:暗くなってきたことだし、そろそろ戻ってやったらどうだね?
-{b3}-市民:-{br}-やあ、ストリートはどうだった? Citizen:Hey, how was it on the streets? Citizen: Hey, how was the street? Citizen: Hey, how was the street? 市民:やあ、ストリートはどうだった?
-{b3}-市民:-{br}-最近流行の連続殺人鬼の話題を、よく耳に-{\\}-しなかったかい? Citizen:Haven't you heard a lot about the serial killers that have been all the rage lately? Citizen: Have you heard a lot of talk about the recent epidemic of serial killers? Citizen: Have you heard a lot about the serial killer craze going on lately? 市民:最近流行の連続殺人鬼の話題を、よく耳にしなかったかい?
-{b3}-市民:-{br}-つまり、クズ鉄町とはそういうところなのさ。 Citizen:In other words, that's what a scum iron town is all about. Citizen : That's what the Scrapyard is all about. Citizen: That's what the Scrapyard is all about. 市民:つまり、クズ鉄町とはそういうところなのさ。
-{b3}-市民:-{br}-この町じゃ、犯罪が絶えることなく発生して、-{\\}-いとも簡単に人が殺されていくんだ。 Citizen:In this town, crime is constantly occurring and people are getting killed with such ease. Citizen: Crimes occur constantly in this town, and people are killed very easily. Citizen: In this town, crimes are happening all the time and people are getting killed very easily. 市民:この町じゃ、犯罪が絶えることなく発生して、いとも簡単に人が殺されていくんだ。
-{b3}-市民:-{br}-もう今日は日も落ちてきたことだし・・・-{\\}-そろそろ、整備処に戻った方がいいんじゃないかい? Citizen:It's getting low today. I think we'd better get back to the mechanic's office. Citizen : The sun is going down now...I think we should go back to the maintenance area, don't you think? Citizen: Now that the sun is going down, shouldn't we go back to the maintenance place? 市民:もう今日は日も落ちてきたことだし・・・そろそろ、整備処に戻った方がいいんじゃないかい?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.