Working on: MP613_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-ズオウ:-{br}-我は今こそ、敗北を認めよう・・・ Zuo:I now accept my defeat... Zuoh I can now admit defeat... Zuoh, now is the time for me to admit defeat. ズオウ:我は今こそ、敗北を認めよう・・・
-{b3}-ズオウ:-{br}-そして、お前との戦いの中で気付いた・・・ Zuo:And in my fight with you, I realized... Zuoh, and in my fight with you, I realized that... Zuoh And I realized in my fight with you ズオウ:そして、お前との戦いの中で気付いた・・・
-{b3}-ズオウ:-{br}-流派の名や、恩讐(おんしゅう)にこだわる-{\\}-ことの無意味さに・・・ Zuo:The meaninglessness of dwelling on the names of the schools and the people who remain... To the meaninglessness of sticking to the names of the Zuoh School and its enemies... The meaninglessness of obsessing over the name of the Zuoh school and the onshu (love and hate) ズオウ:流派の名や、恩讐(おんしゅう)にこだわることの無意味さに・・・
-{b3}-ズオウ:-{br}-考えてみれば・・・我の<屠龍四方殺>も、-{\\}-お前の<ソレノイド・クエンチガンパンチ>も・・・-{@@}-機甲拳や機甲術に伝わる技ではない・・・ Zuo:Come to think of it, neither my Slaughterer of the Slaughterer Four Ways, nor your Solenoid Quenching Punch, is a technique inherited from the armor fist or the armor arts... Zuoh, come to think of it, neither my Four Way Slaughterhouse Kill nor your Soleno Ido Quench Gun Punch are techniques that can be learned from armored fists or armored techniques. Zuoh, come to think of it, neither my Slaughter Dragon Sifo Killing nor your Soreno Ido Quench Gun Punch are techniques that have been handed down in Kikou Ken or Kikou Jutsu. ズオウ:考えてみれば・・・我の<屠龍四方殺>も、お前の<ソレノイド・クエンチガンパンチ>も・・・機甲拳や機甲術に伝わる技ではない・・・
-{b3}-ズオウ:-{br}-おのおのが、創意工夫した技・・・武術家が-{\\}-体現する技とは、-{@@}-それをあみだした者の人生そのもの・・・ Zuo:The technique that a martial artist embodies is the life of the person who practiced it. The techniques that Zuoh mastered and devised by himself are the very life of the person who created them. ZuohThe techniques embodied by a martial artist are the very life of the person who created them. ズオウ:おのおのが、創意工夫した技・・・武術家が体現する技とは、それをあみだした者の人生そのもの・・・
-{b3}-ズオウ:-{br}-我が技を出しきった以上!敗れて悔いなし! Zuo:I've done what I do best! No regrets in defeat! Zuoh, I've done my job! No regrets in defeat! Zuoh, I've done all I can do! No regrets in defeat! ズオウ:我が技を出しきった以上!敗れて悔いなし!
-{b2}-ガリィ:-{br}-私も、お前と会わなかったら・・・ここまでの高みにはのぼれなかっただろう・・・ Gally:If I hadn't met you...I never would have reached those heights... Gally: I wouldn't have gotten as high as I have if I hadn't met you... Gally: I wouldn't have made it this high if I hadn't met you! ガリィ:私も、お前と会わなかったら・・・ここまでの高みにはのぼれなかっただろう・・・
-{b3}-ズオウ:-{br}-祝賀の席を台無しにしておいて、あつかましいが・・・我が願いを聞いてはくれぬか? Zuo:You've ruined our celebration, and now you've got the nerve to do me a favor. Zuoh, it's impolite to ruin the celebration, but will you not listen to my request? Zuoh, I'm sorry you had to ruin the celebration, but will you do me a favor? ズオウ:祝賀の席を台無しにしておいて、あつかましいが・・・我が願いを聞いてはくれぬか?
-{b3}-ズオウ:-{br}-かなうことなら・・・我を、レヴァイアサン1の乗組員に加えてほしい! Zuo:If it comes to that...let me be a part of the crew of Leviathan One! Zuoh, if it pleases you... let me join the crew of Leviathan One! Zuoh, if it's possible, I want to join the crew of Leviathan 1! ズオウ:かなうことなら・・・我を、レヴァイアサン1の乗組員に加えてほしい!
-{b3}-ズオウ:-{br}-我が力は、人跡未踏の地で必ずお役に-{\\}-立ち申す! Zuo:My power will serve you in this uncharted land! Zuoh, my power will serve you in unexplored territories! Zuoh, my power will surely serve you in the uncharted lands! ズオウ:我が力は、人跡未踏の地で必ずお役に立ち申す!
-{b3}-ズオウ:-{br}-そして我が拳を、かの星々の彼方で錬磨したい・・・ Zuo:And I want to hone my fists beyond the stars... Zuoh, and my fist, I want to practice it beyond the stars... Zuoh and I want to refine my fist beyond the stars ズオウ:そして我が拳を、かの星々の彼方で錬磨したい・・・
-{b3}-リメイラ:-{br}-ガリィ様!そのような勝手な要求・・・-{\\}-耳を貸す必要もございませんわ!! Limeira:Master Gally! That's a selfish request...and you don't have to listen to me! Limeira: Mr. Gally! Your selfishness... is not worth listening to! Limeira: Lady Gally! You don't have to listen to such selfish demands! リメイラ:ガリィ様!そのような勝手な要求・・・耳を貸す必要もございませんわ!!
-{b3}-リメイラ:-{br}-その者はオフィア・チャスマにおいて、-{\\}-百名以上の子供を誘拐し・・・-{@@}-訓練の名目で虐待したうえ殺害した罪人です! Limeira:He is guilty of kidnapping and abusing and murdering over a hundred children in Ophir Chasma in the name of training! Limeira: He is guilty of abusing and killing more than a hundred children in Ofiya Chasma, abusing and killing them under the guise of training! Limeira: That man is guilty of kidnapping, abusing and murdering over a hundred children in the name of training in Ophir Chasma! リメイラ:その者はオフィア・チャスマにおいて、百名以上の子供を誘拐し・・・訓練の名目で虐待したうえ殺害した罪人です!
-{b3}-リメイラ:-{br}-その者の身柄は・・・まず火星マスターで-{\\}-ある私が、あずからねばなりませんわ! Limeira:He has to be in my custody first, as the Master of Mars! Limeira, I, the Master of Mars, will be in charge of him. Limeira: I, the Master of Mars, must take custody of that person first! リメイラ:その者の身柄は・・・まず火星マスターである私が、あずからねばなりませんわ!
-{b2}-ガリィ:-{br}-リメイラ・・・こいつは確かに、たくさんの罪を犯した・・・ Gally:Limeira...he's certainly committed a lot of crimes... Limeira... he's certainly guilty of a lot of things... Gally: Limeira this guy sure has committed a lot of sins! ガリィ:リメイラ・・・こいつは確かに、たくさんの罪を犯した・・・
-{b2}-ガリィ:-{br}-だけど、名誉挽回のチャンスを与えてやって-{\\}-くれないか? Gally:But will you give him a chance to redeem himself? Gally: But can't you give him a chance to redeem himself? Gally: but can you please give him a chance to redeem himself? ガリィ:だけど、名誉挽回のチャンスを与えてやってくれないか?
-{b3}-リメイラ:-{br}-ガリィ様は、罪人に甘いんですわね! Limeira:Lady Gally has a soft spot for sinners, doesn't she! Limeira: Lady Gally has a soft spot for sinners! Limeira: Lord Gally has a soft spot for sinners! リメイラ:ガリィ様は、罪人に甘いんですわね!
-{b3}-リメイラ:-{br}-よろしいですこと?-{\\}-百人もの子供を殺した罪は・・・ Limeira:May I? The murder of a hundred children is a crime... Limeira: Are you sure? You're guilty of killing a hundred children. Limeira: Are we clear? The crime of killing a hundred children... リメイラ:よろしいですこと?百人もの子供を殺した罪は・・・
-{b3}-リメイラ:-{br}-1万人もの子供の命を救わなければ、-{\\}-あがなえませんことよ! Limeira:If you don't save 10,000 children's lives, you won't get what you deserve! Limeira: If you don't save 10,000 children's lives, you won't get justice! Limeira: If you do not save the lives of 10,000 children, you will not be able to save yourself! リメイラ:1万人もの子供の命を救わなければ、あがなえませんことよ!
-{b3}-ズオウ:-{br}-・・・我が誇りにかけて誓おう!-{\\}-命にかえても、星間船の子供たちを守り抜くと! Zuo:I swear on my honor! You'd give your life to protect the children of the interstellar ship! Zuoh... I swear it on my honor! You said you would defend the children of the interstellar ship, even with your life! I swear on my honor, Zuoh! I will protect the children of the interstellar ship at the cost of my life! ズオウ:・・・我が誇りにかけて誓おう!命にかえても、星間船の子供たちを守り抜くと!
-{b3}-リメイラ:-{br}-それを約束するなら、特別恩赦で<流罪>ということにしておきますわ! Limeira:If you promise me that, I'll give you a special pardon and say "exile"! Limeira: If you promise that, I'll call it with a special pardon! Limeira: If you promise to do that, I'll give you a special pardon for your exile! リメイラ:それを約束するなら、特別恩赦で<流罪>ということにしておきますわ!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.