Working on: MP056_4.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
マスター:ファクトリー33で、クライヴ・李に会った んだってな?
Master:You met Clive Lee at Factory 33?
-{b3}-マスター:-{br}-ファクトリー33で、クライヴ・李に会った-{\\}-んだってな? Master:You met Clive Lee at Factory 33? Master : I heard you met Clive Lee at Factory 33? Master: I heard you met Clive Lee at Factory 33? マスター:ファクトリー33で、クライヴ・李に会ったんだってな?
-{b3}-マスター:-{br}-クライヴ・李が来とるだろ?久々じゃよ-{\\}-・・・ヤツがこの店に来るのはな。 Master:Clive Lee's here, right? It's been a while since he's been in my shop. Master : Clive Lee is here, right? It's been a long time since I've seen him in here. Master: Clive Lee is here, isn't he? It's been a while since he's been here. マスター:クライヴ・李が来とるだろ?久々じゃよ・・・ヤツがこの店に来るのはな。
-{b3}-マスター:-{br}-ついさっきフラリと入って来てからずっと、-{\\}-ああして一人で飲んどるよ・・・-{@@}-まあ、いつものことさ・・・ Master:You've been drinking alone ever since you walked in here...well, as usual... Master: I've been drinking alone since I wandered in here a few minutes ago... well, the usual... Master: I've been drinking by myself like that since I just strolled in a while ago. マスター:ついさっきフラリと入って来てからずっと、ああして一人で飲んどるよ・・・まあ、いつものことさ・・・
-{b3}-マスター:-{br}-ところで・・・ちまたの脊椎強盗事件の方は-{\\}-どうなっとるんだ?-{@@}-そうか・・・まだ、犯人は確定しとらんのか・・・ Master:By the way...what's going on with the spine robberies around here? Yeah, well, we don't have a killer yet, so... Master: By the way... what's going on with the spine robbery case over there? Yeah. We're still waiting on a killer. Master: By the way, what's going on with the spinal robbery case around here? Oh, so the culprit hasn't been identified yet? マスター:ところで・・・ちまたの脊椎強盗事件の方はどうなっとるんだ?そうか・・・まだ、犯人は確定しとらんのか・・・
-{b3}-ハンター:-{br}-・・・クライヴ・李がこのカンサスに来る-{\\}-のは、久々だな・・・ Hunter:It's been a while since Clive Lee has been here in Kansas... Hunter: ...It's been a long time since Clive Lee has been in Kansas... Hunter: It's been a while since Clive Lee has been here in Kansas! ハンター:・・・クライヴ・李がこのカンサスに来るのは、久々だな・・・
-{b3}-ハンター:-{br}-しばらく、別の地区でハンターの活動を-{\\}-おこなってたらしいが・・・-{@@}-こっちに戻ってきてたんだな・・・ Hunter:He's been a hunter in another part of the country for a while...but he's come back here. Hunter : I heard he was working in another part of the country for a while, but he's back here. Hunter: You've been active as a hunter in another district for a while, but you've come back here. ハンター:しばらく、別の地区でハンターの活動をおこなってたらしいが・・・こっちに戻ってきてたんだな・・・
-{b3}-ハンター:-{br}-それにしても・・・あいかわらずでけーな-{\\}-・・・あのカサ頭・・・ Hunter:And yet...as always...that shaved head... Hunter: Still huge....but that shaggy head.... Hunter: That casa head is still as big as ever! ハンター:それにしても・・・あいかわらずでけーな・・・あのカサ頭・・・
-{b3}-ハンター:-{br}-あの特徴的な頭は、実はスキャナーになって-{\\}-るらしくてさ・・・まわりの人間の-{@@}-脳内認識刻印コードを読みとって、賞金稼ぎかどうかを-{\\}-一瞬で見分けることが出来るそうだぜ? Hunter:Apparently, that distinctive head is actually a scanner ...that can read the recognition codes in the brains of the people around you and instantly tell if you're a bounty hunter or not, right? Hunter: That distinctive head of yours is actually a scanner...it can read the brain's internal codes and instantly tell if you're making money. Hunter: Apparently, that distinctive head is actually a scanner that can read the brain-recognition imprint codes of the people around you and instantly tell if you're earning reward money or not. ハンター:あの特徴的な頭は、実はスキャナーになってるらしくてさ・・・まわりの人間の脳内認識刻印コードを読みとって、賞金稼ぎかどうかを一瞬で見分けることが出来るそうだぜ?
-{b3}-ハンター:-{br}-クライヴ・李か・・・わざわざこっちに-{\\}-戻って来たってことは・・・-{@@}-このあたりに、目当ての賞金首でもいるのかな? Hunter:Clive Li...all the way back here...is there a bounty hunter around here? Hunter: Clive Lee... all the way back here... I wonder if there's a bounty hunter around here that we're looking for? Hunter: Clive Lee, if you've come all the way back here, is there a bounty around here that you're looking for? ハンター:クライヴ・李か・・・わざわざこっちに戻って来たってことは・・・このあたりに、目当ての賞金首でもいるのかな?
-{b3}-クライヴ・李:-{br}-お前があのマカクを倒したと聞いたが-{\\}-・・・ Clive Lee:I heard you killed that macaque... Clive Lee: I heard you took down that Makaku... Clive Lee: I heard you beat that Makaku. クライヴ・李:お前があのマカクを倒したと聞いたが・・・
-{b3}-クライヴ・李:-{br}-ふ・・・ふふ・・・そうか・・・-{@@}-奴を狩れる者はこのワシ以外にないと思っていたがな-{\\}-・・・ Clive Lee:Well, I didn't think there was anyone else out there to hunt him. Clive Lee?唏mmm...well...I thought there was no one better than me to hunt him... Clive Lee: I thought I was the only one who could hunt him. クライヴ・李:ふ・・・ふふ・・・そうか・・・奴を狩れる者はこのワシ以外にないと思っていたがな・・・
-{b3}-クライヴ・李:-{br}-娘・・・名を聞いておこう。 Clive Lee:She...I'll get her name. Clive Lee: My daughter... I'll ask her name. Clive Lee: Let's hear your daughter's name. クライヴ・李:娘・・・名を聞いておこう。
-{b3}-クライヴ・李:-{br}-じょうぶつとは、物に成る、と書く。 Clive Lee:It is written that it becomes a thing. Clive Lee: "Jobutsu" is written to become a thing. Clive Lee: "Joubutsu" means to become something. クライヴ・李:じょうぶつとは、物に成る、と書く。
-{b3}-クライヴ・李:-{br}-生ある物は、すべからくこの世の-{\\}-わずらわしさを超えて物質に還るべし、-{@@}-という悟りの言葉よ・・・ Clive Lee:It is the word of enlightenment that says that all living things must pass through the annoyances of this world and return to matter.... Clive Lee : All living things must transcend the cares of this world and return to the material. Clive Lee: It is a word of enlightenment that all living things should transcend the cares of this world and return to matter. クライヴ・李:生ある物は、すべからくこの世のわずらわしさを超えて物質に還るべし、という悟りの言葉よ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.