User: DEMO

.E Files:

CYBNE.E
ELIST.E
GAMEOVER.E
GM02.E
KANKINZ.E
LOADSAVE.E
LOGO.E
MBALL.E
MOVIE.E
MPO1.E
MPO10.E
MPO11.E
MPO12.E
MPO13.E
MPO2.E
MPO3.E
MPO4.E
MPO5.E
MPO6.E
MPO7.E
MPO8.E
MPO9.E
OMAKE.E
SENKA.E
SHOP.E
SHOT.E
SHOT2.E
SHOT3.E
SLIDE.E
SLPS_014.08
TITLE.E
WORLD00.E
Working on: TITLE.E

Working on: TITLE.E

Entry 261

Location: 1fcc
Original Text : ぜんめつ
Translated Text :
Original HEX : 82BA82F182DF82C20000
Translated Hex : 00000000000000000000
Max SJIS space : 5 characters!
Google Transl. : Pheromone

Comment:

Historical edits:


Entry 262

Location: 1fd8
Original Text : むてき
Translated Text : INT
Original HEX : 82DE82C482AB
Translated Hex : 8268826D8273
Max SJIS space : 3 characters!
Google Transl. : Mind

Comment:

Historical edits:

2019-04-08 17:59:12 Ripper : INT

Entry 263

Location: 1f10
Original Text : おかね
Translated Text : $$$
Original HEX : 82A882A982CB
Translated Hex : 819081908190
Max SJIS space : 3 characters!
Google Transl. : Money

Comment:

Historical edits:

2019-04-08 17:55:32 Ripper : $$$

Entry 264

Location: 1fe8
Original Text : ステレオ
Translated Text : 2-CH
Original HEX : 83588365838C83490000
Translated Hex : 8251817C826282670000
Max SJIS space : 5 characters!
Google Transl. : Stereo

Comment:

Historical edits:

2019-04-08 17:55:41 Ripper : 2-CH

Entry 265

Location: 1ff4
Original Text : モノラル
Translated Text : Mono
Original HEX : 8382836D8389838B0000
Translated Hex : 826C828F828E828F0000
Max SJIS space : 5 characters!
Google Transl. : Mono

Comment:

Historical edits:

2019-04-08 17:55:46 Ripper : Mono

Entry 266

Location: 2000
Original Text : スタートボタンを押してください
Translated Text : Press start!
Original HEX : 8358835E815B8367837B835E839382F0899F82B582C482AD82BE82B382A2
Translated Hex : 826F82928285829382938140829382948281829282948149000000000000
Max SJIS space : 15 characters!
Google Transl. : Please press start button

Comment:

Historical edits:

2019-04-08 17:59:38 Ripper : Press start!
2019-04-08 17:56:08 Ripper : Press start
2019-04-08 17:55:59 Ripper : Press start button

Entry 267

Location: 2034
Original Text :   ゲームスタート
Translated Text : Game Start
Original HEX : 814081408351815B83808358835E815B83670000000000000000000000000000000000000000
Translated Hex : 82668281828D8285814082728294828182928294000000000000000000000000000000000000
Max SJIS space : 19 characters!
Google Transl. : Game Start

Comment:

Historical edits:

2019-04-08 18:00:21 Ripper : Game Start
2019-04-08 17:56:30 Ripper :   Game Start

Entry 268

Location: 2060
Original Text :     オプション
Translated Text :   Options
Original HEX : 8140814081408140834983768356838783930000000000000000000000000000000000000000
Translated Hex : 81408140826E829082948289828F828E82930000000000000000000000000000000000000000
Max SJIS space : 19 characters!
Google Transl. : Option

Comment:

Historical edits:

2019-04-08 18:00:57 Ripper :   Options
2019-04-08 18:00:50 Ripper :    Options
2019-04-08 17:56:41 Ripper :     Option

Entry 269

Location: 20b8
Original Text :   メッセージスピード
Translated Text : Message Speed
Original HEX : 8140814083818362835A815B835783588373815B836800000000000000000000000000000000
Translated Hex : 826C828582938293828182878285814082728290828582858284000000000000000000000000
Max SJIS space : 19 characters!
Google Transl. : Message Speed

Comment:

Historical edits:

2019-04-08 18:01:18 Ripper : Message Speed

Entry 270

Location: 20e4
Original Text : おそい
Translated Text : LO
Original HEX : 82A882BB82A20000000000000000000000000000000000000000000000000000000000000000
Translated Hex : 826B826E00000000000000000000000000000000000000000000000000000000000000000000
Max SJIS space : 19 characters!
Google Transl. : Slow

Comment:

Historical edits:

2019-04-08 18:01:27 Ripper : LO

Entry 271

Location: 2110
Original Text : はやい
Translated Text : HI
Original HEX : 82CD82E282A20000000000000000000000000000000000000000000000000000000000000000
Translated Hex : 8267826800000000000000000000000000000000000000000000000000000000000000000000
Max SJIS space : 19 characters!
Google Transl. : Fast

Comment:

Historical edits:

2019-04-08 18:01:37 Ripper : HI

Entry 272

Location: 213c
Original Text :     サウンド
Translated Text :    Sound
Original HEX : 8140814081408140835483458393836800000000000000000000000000000000000000000000
Translated Hex : 8140814081408272828F8295828E828400000000000000000000000000000000000000000000
Max SJIS space : 19 characters!
Google Transl. : Sound

Comment:

Historical edits:

2019-04-08 18:02:06 Ripper :    Sound

Total execution time in seconds: 0.033576965332031

WP-xxx-yyy / WP+xxx+xxx

Window Position measured from top-left of the first character.
A character = 16x16 pixels standard or 12x16 when BL1216 is used.
First is the X offset (- is to the left), second the Y (+ is to the bottom.
X = 242 max, Y = 108 max for top-left corner.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 33 / yy = 2 on BL1216.
30 characters wide is the visual limit on BL1616 standard and 40 on BL1216 standard.

BLxxyy

Character width / ???
xx = character render width, yy = ??.
1616 is default and must be declared in the beginning after WS.
1216 is the best spacing for western characters and provide more space on each line. 33 characters instead of 25.

gx

Margin-left for the next character.
x = 0-9 where g0 is the default value.

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The following are used in-game: w+01 and w+02

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Pause text and empty text window.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

text fade-in instead of each character appearing.
s3 = 3 seconds

t0 + tr

Text speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Unknown atm.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

??? last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.